Since Blizzard has this weird idea of making WW a more sustained specc I just wanted to share simple ideas how to make defensives better to suit that kind of playstyle
Widening Whril removed instead replaced with a note connected to Touch of Karma with 2 choices how to improve Touch of Karma.
first choice: Fortified Karma: Touch of Karma now absorbs damage up to 100% of your maximum Health but Damage reduced by 50%
second choice: Good Karma: 100% of the damage redirected by Touch of Karma now heals you
Inner Peace removed instead replaced with Inner Strength with an additional node added to Jade Ignition which improves Inner Strength
Inner Strength: Each Chi you spend reduces your damage taken by 2% for 8 sec, stacking up to 5.
first choice: Deflecting Strength: Inner Strength now additionally gives you a 1.5% chance to deflect all harmful spells being cast on you. stacks up to 5
second choice: Sparring: Inner Strength now additionally gives you a 1.5% chance to counterattack all physical melee attacks being cast on you. stacks up to 5
Expeditious Fortification now reduces Fortifying Brew cooldown by 3 minutes (was 2 minutes) (Windwalker only)
All those talents have been lackluster trash so i feel like it would improve WW defensives vastly without impacting pve at all and would give a more better picture for a sustained WW gameplay
This one would be interesting. A different version could be instead of spending chi as normal get a buff, it becomes an active ability we have to use and chi is the cost.
With it being an active ability you can buff it to 2% per stack and then it becomes a real skill choice and a lot more inline with the master martial artist who knows sometimes you have to defend can’t always attack.
I think it could work, especially since warrior getting ignore pain now.
thinking about it have you noticed we are the only spec that doesn’t have anything to increase our own survivability or control in our spec tree?
Something else I think could go a long way is giving us access to teleport in stun like mw or the brewmaster dematerialize.
The fact that those 2 both have pvp talents that help with stuns but WW who also have the same problem gets nothing, it’s strange to me.
To me my biggest problem is that we, as master martial artist, have basically turned into sucker punch and run.
Which to me loses the entire point of the class fantasy.
deflecting blows was one of our biggest defensives in MoP, if you had a mitigation/healing tracker, you would see it does way more for our health pool than even healing did
The problem with that type of RNG defensive (referring to the stacking deflect) is that sometimes you can be really lucky and deflect a high damaging attack whereas other times you are unlucky you deflect an auto attack.
Inner Strength: Each Chi you spend reduces your damage taken by 2% for 8 sec, stacking up to 5.
first choice: Deflecting Strength: Inner Strength now additionally gives you a 1.5% chance to deflect all harmful spells being cast on you. stacks up to 5
second choice: Sparring: Inner Strength now additionally gives you a 1.5% chance to counterattack all physical melee attacks being cast on you. stacks up to 5
Inner strength is great but then the stacking deflection seems low % wise…maybe increase the % deflection but make it a partial deflection (kinda like our current karma). so that it’s a bit more consistent and less RNG…
I still prefer my version of an active skill you have to use chi on, it would finally allow us to be able to use pur main resource for either attack or defense giving a dynamic choice of how to live
I would also prefer if it was an active skill I agree…
Edit: only downside I can think is…if it uses a GCD per stack AND consumes CHI, it’s quite lackluster…so maybe it should be off GCD if it becomes an active skill. Otherwise if it requires a GCD then I would rather it be passive from using chi.
I definitely like the touch of karma concept, now as far as other potential buffs to our defensive capability, I feel like we could just further add to the tools we already have. The monk is an incredibly high mobility class, so pair that mobility with a ton of defensives might not be the best solution.
I was thinking potentially adding a % increase healing/armor/MR buff while standing in ring of peace, and also buffing Escape of Reality to make the heal a bit more juicy. Also maybe reducing the cooldown on port or the duration of ring.
As it stands, many times when you use these abilities, you’re either LOSing your healer or just delaying the inevitable booty kicking you’re going to get while using your ring of peace defensively. With Port, you’re either spending valuable time ( sometimes up to 10 seconds) topping yourself before getting back into the fight, and with ring, you top yourself off a good 20% before it goes away. Now if you’re able to actually top yourself better, it will allow us to get right back into the fight, further adding more to our “mobility and control” playstyle as well.
With the nerfs coming to thunderfist I feel like self surviving tools like this are what we’re going to need to be worth a pick up in arena
Then you would be taking the ability of using multiple black kicks on a road to get fist of fury back faster.
Personally I don’t like cast and forget abilities, it’s why I loved Mop monk more since there was a lot of active things you had to manage and the skill floor to skill ceiling was miles long in difference.
I still remember talking with 2 monks in MoP I beat in duels and we ended up doing a wargame 1v2 where I basically shut them both down, unfortunately that kind of play isn’t possible anymore
For sure, we definitely need something because it definitely goes to show that ww during bfa and slands was really propped up defensively by powered borrow
revert the Reverse harm back to 8 seconds instead of 15 make it 100% , idk if stun in port is a good thing thats too op if u think about it, make fort brew 2 mins and the armor talent something maybe 3mins? idk just an idea removing the useless talents hardly anyone picks like widening whirl and inner peace as cutiepie has stated is good thing to start maybe even remove keefers and just have a dash so we dont have to play around the 1min as it seems were going farther and farther from 1 shoty to more sustain iknow pve’rs have been complaining about keefers aswell, maybe add ox stance for ww or something but reduce it just some thoughts.
Maybe maybe not, but another option is brewmaster has dematerialized that whenever you get stunned you get 30% damage reduction and you lose 10% every second you’re stunned.
I feel that would probably be better and less disruptive to overall play