I’m usually very clear / try to get others to be clear on that. But flying off the handle over misunderstandings also doesn’t help anyone.
Well, DH suit wows content design very well, with high mobility burst damage and stacked cleave dps.
It’s not so much that I feel shadow was designed for another game, or would do better in a moba etc (Number of buttons is a stupid metric for complexity btw).
It’s that I don’t feel like what shadow is designed to do (High sustained damage ramping up over time) is really part of wow. Wows pve game modes all value direct burst damage openers, and on demand DPS for priority targets through cooldowns, two things shadow isn’t capable of at all.