How to get better at Ashran?

I never joke about PVP; there are a gazillion ways to mindf*ck them in that place.

That you do not know about them tells me that you are one of those passive players that I wrote about. Google is your friend.

https://imgur.com/Pz6Vgai

Tell me again about all the things I don’t know about despite writing a guide for Ashran in beta over 6 years ago.

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Some things still apply; some things do not.

You can still backdoor Vol.
You can still use the toys (most don’t know about them).
Don’t need to run after Emberfall/flowers each time.
Don’t need to get crushed by the ogre each time.

Be flexible.

None of this is new information and none of it counters Horde having immediate access to the song flowers (the equivalent of 3.5 free ilvl 200 trinkets in primary stat alone) or Jeron dealing more raw damage than Rylai, nor him having a knockback or summoning multiple ads, each dealing significant damage.

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If the team can’t get to Vol en masse before they kill the boss in the woods/get flowers then I don’t know what to tell you.

Except to say that you are right: you never will win there.

One team shouldn’t have to do gimmicks to be successful. Rushing to an NPC at the end of a battleground isn’t PvP, nor does it counter the imbalances that exist.

Is it possible to win? Yes.
Is it much harder for Alliance players? Absolutely.

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When I lose it’s usually to the Alliance zerg our mage. We tend to get the flower. Go to ogre and keep pushing. Recently there’s been a resurgence if people caring about the sphere haste buff again. So we tend to get that now as well. I win fair often in there.

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Alliance will be getting a 20% haste buff from the mines.

Making it an easy face roll.

It seems like you don’t play ashran at all so maybe just be quiet over there.

Access to solar sphere is the same for both sides of the map, it isn’t an alliance buff. You have no idea what the mines even are.

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  1. Kill enemy mage.

  2. Fall back to go for Ogre.

  3. Push up the BG with the Ogre, healing him, but never pass him, ever.

  4. Eventually, Ogre will go too far regardless, and die, but your lead will be pretty huge at that point. Fall back to mid.

  5. Let them come to you, protecting your mage. If you’re not moving, you don’t have people accidentally getting to far ahead and dying. Continue making mincemeat out of them as they try to push.

  6. Win but don’t get to complete the 150CQ quest for some reason.

Every time people have actually followed this strat and listened, we’ve won as Alliance. Though generally if you won the team fights at mage and Ogre, your team’s already better and had a stronger winning chance anyway.

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In practice, the Alliance tends to pick it up much faster and generally the Horde does not counter-cap it. It is also easier to find from the Alliance side and the on-line resources for picking it up are much better for the Alliance.

Google is your friend in finding that out.

Otherwise, the flowers aren’t Horde exclusive either – just much too easy for them to get first.

So you are saying a resource that is equally claimable to both sides at any point before one team is stuck on their bridge is the balancing factor to flowers and the power horde get by starting on top of them?

Horde don’t rush it because it is not as powerful as you think it is during front line skirmishes and hit and runs. Alliance rush it because going dark woods to fight a buffed horde team with nothing usually fails. Just because they don’t counter cap in your games doesn’t mean they don’t counter cap.

I see guardian druids going for it all the time in my games, so does that make it what happens all the time?

Thinking alliance get an easy face roll is ashran is so far off point. “Google is your friend in finding that out” learn how to use it.

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As I said, much too easy to get.

I’ve only been in one group that was able to back door the Horde boss and win… (paused to kill Ancient Inferno and surrounding mobs) and then directly to the boss, if I remember correctly. I guess the Inferno was done so that the Horde would be done harvesting flowers and would have moved on from that position… if that makes sense. Would be nice if this were repeatable.

So you’re saying that everything is pretty much at the horde’s disposal, gotcha. :yawning_face:

^THIS. The flowers should be spread equally around Ashran.

I play Horde but I queue for BGs as Alliance. Heal. Heal a lot. Stick with the pack, run when you have to. I’m in a lot of winning Ashrans. Healing is always the key.

That’s all available to the alliance as well. Played one last night where alliance had the haste buff the entire time and we couldn’t get it back.

  1. Kill enemy mage.

Out of all the Ashrans I’ve done on Alliance I can only recall this working out only once. Every other time half the team that actually bothered to listen and rush got blown away or wiped around 40/50% when Horde came back from forest.

So let me write out what usually happens from my pov in the Ashrans I’ve played:

  1. Rush mage, wipe
    1.2 Rush forest, get wiped by Horde.

  2. Half the BG afks out to go make forum posts about how much they hate epic BGs.

  3. Team trickles into Ogre from backfills, half of backfills go “ASHRAN, REALLY?” and afk to go make forum posts about how much they hate epic BGs

  4. Horde easily get ogre, push into Alliance base and grind them down for an easy win. Alliance in epic BGs are usually too scared to properly teamfight and backpedal slowly across the bridge into the base; mage is easily taken out. Fights are usually determined by who brought more boomkins/healers/tank demon hunters

  5. People that stuck it out from the start throw their hands up in the air and vow to stop queuing epic BGs and go do arenas and RBGs.

And there ya go.

I know it is an oddball, but I was playing as an Ally in one the other day with zero healers.

We won…

How?

Instead of going for woods, or mage, or Volwhatever, the Ally team farmed NPCs for buffs, didnt engage the horde at all for like 10 minutes. So horde got flowers, Korlock, and an initial push to Ally mage without any opposition. Though only about 10 horde pushed the mage, while a 5-6 of us kited Korlock into the keep to kill him, then those of us that kited korlock went and wiped the ones killing the mage.

That was when the ones still farming NPCs ambushed the horde standing at Xroads, wiping them, then killing the horde scattered along the road. We then stood under the mage until we had whittled the horde down (btw at some point somebody went and got the artifact for the ally team), When the horde was below 30 reinforcements, we started to push the horde back along the road

Final score was Ally 10, horde 0…

Im still confused and impressed about that match.

All I can say is “Lightning in a bottle” that one was.

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