They’re not gutting the class “just because OF is strong”. It should be merely competitive, not obligatory, yes, but you’re strawmanning the rationale here.
They haven’t given a rationale that I’ve seen.
We don’t have both. You literally cannot have both. Which was arguably a change for the worse.
If you read the next line of my post I addressed that already. It was also quoted and talked about by other people in this thread.
Why would we want it to be triggered from another ability? Alternatively, if you really mean that, see Blademaster’s Torment.
Because if I’m cleaving, I’m cleaving. So just make it proc from cleave. Also make it affect cleave. It would reduce button clutter and streamline gameplay. Blademaster’s torment would be fine too if it wasn’t nerfed into its current state.
How would that remotely worse? We add Rend just to passively reduce Rend duration via passive “Skullsplitter” so that our tooltips say one thing but the result is another?
You know that tooltips update when you pick talents that affect them right? That’s been a thing for a long time.
Slam is a dps increase over WW in ST for Fury, over an unprocced Revenge for Prot, and it the only filler Arms has until at Execute %HP.
Meanwhile, on Arms or Fury, just… don’t put them on your bar?
For my part, though, I’d rather just see Mortal Strike and Cleave hit 20% harder with a two-hander, be tuned around that, make even clearer which Fury abilities hit with both weapons, and then drop the handedness/-wield requirements from all but Shield Slam and Shield Block (since that connection to their slots are pretty obviously unavoidable).
I’m well aware that it’s a dps increase in certain situations, but again it’s an extra button that is just taking up space for very little reason. It’s an extremely small dps increase to use it even when it’s optimal and it could easily be removed and have the damage added elsewhere.
It’s easy enough to add the damage onto cleave, or adjust cooldowns/cooldown reduction slightly and suddently slam has no reason to exist.
They already did buff it. If you look back at Shadowlands, for instance, the 25% magic mitigation, which is already huge, didn’t persist through the first reflect.
I’m referring to buffing the reflect part. Either make it reflect more than 1 spell or make it reflect all spells for a short duration, much like what other classes have.
Into what?
They can make meat cleaver a passive cleave for single target abilities or give a chance for single target abilities to add charges. They could also make sweeping strikes a proc off of cleave.
You’ve got to be kidding…
It doesn’t hit like the hardest because otherwise your other CDs would be reduced to, at best, Deep Wound maintenance (especially without EP, unless you’re comparing Execute even against that), and Sudden Death’s proc rate and Juggernaut’s scaling would have to be (at least) proportionately trimmed as Execute’s damage rises.
I would be completely fine reducing the proc rate of SD and buffing the damage of execute instead. It makes more sense that way anyhow.
So… don’t buff AM Fury by ~5%, again allowing people to competitively play AM?
Keep in mind, they can always aura-tune after internal (build-vs-build) balance. Once they allow for a greater portion of builds to compete, it’s the easiest thing for them to just tune the whole damn spec up or down slightly.
Heck, I would have thought that shift was one of your goals:
That was referring to the slayer nerfs, but yes, I agree that the baseline buffs to RB and BT are good changes. They are also just a mere bandaid and nowhere near enough to fix everything wrong with the class.