How to fix Warrior

Big agree on the mastery point, I miss when we got extra swings with mastery.

The sweeping strikes part is pretty much what I would envision - hit your cleave ability to make your other attacks cleave, just like meat cleaver. It’s much more engaging than current sweeping strikes.

In general I’m not a fan of how many damage modifiers we have in the game currently. I would rather have abilities just do proper damage, and have more interesting procs such as cooldown resets, making other abilities cleave, or applying dots. Needing to build up 3 different damage mods to actually hit hard with your main ability just feels bad, regardless of class.

And yeah I have never liked champion’s spear, even when it was first introduced. It’s clunky, the delay means it misses its target a lot of the time, and in pvp many classes can just ignore it and walk/blink out of it. In pvp it’s basically the least interesting option of all of the covenant abilities we could’ve kept, and instead we lost the best ones. Ancient shockwave would be incredible for dungeons and trash, it was a very satisfying button to press.