We all know that at the moment, Torghast is a chore that we do MAYBE twice a week to get soul ash to upgrade or create new legendaries. Personally, at this point it is rare for me to do both runs in a given week.
As the game stands right now, that is the only reason to do it. (This does not include Twisting Corridors, although some things mentioned in this post could be applied there).
But, if there were other incentives, more players, such as myself, would engage in Torghast far more than the twice per week that is needed to get the 1140 soul ash maximum.
So, without further ado, my 4 steps to fix Torghast:
Step 1: Soul Ash Catch-up
Why is this not already a thing? Make soul ash work just like conquest points. Increase the cap by 1140 each week, and have successive runs reward less than the initial run. (This would be similar to the way RBGs work for example, where your first win gives 150 CP, and each win thereafter gives 100 CP.)
As of today, your first run at layer 8 awards 570 soul ash for each wing. Successive runs shouldn’t award this much, and it should scale to the layer as it currently does. RBGs give 66% of the initial reward for successive wins, so pick a number for torghast. I assume it would be somewhere in the 50-66% range. This would allow for catchup on alts, and mains if they miss a week or don’t enjoy a particular wing.
Step 2: Rare Drops
Remember Islands? The BFA thing everyone hated? Well, what was the best part of islands? The transmog. Each island set had a rare recolor of an old raid set that in general, looked really cool (I’m looking at you, Razorfin) Why don’t the 6 torghast wings have a transmog set that each piece has a low chance to drop either off mobs or at the end of the run? (I would do it off mobs, with more powerful ones having a higher drop chance) This wouldn’t change a thing for speed runners, since it is purely cosmetic, and collectors, like myself, enjoy the chance to get the new loot!
Step 3: Make Phantasma an actual currency.
Each time we run Torghast we collect thousands of phantasma to spend on anima powers at levels 3 and 6. What if, whatever you had left over, or whatever you had collected in total (to not de-incentivize buying powers) was given to you after your run, and a vendor was waiting in the halls of Torghast with… rep tokens… mounts… toys… consumables… trade supplies!
There is a catch to this, however. Currently, some classes, like Warlock can gain Anima powers that give Phantasma when you cast a certain ability (I.E. Chaos Bolt). Others. like Death Knight, don’t. So one of two things need to happen here, this is a case where either everyone gets one, or no one does.
And finally, Step 4: Leaderboards
We asked for this from Day 1. Leaderboards per class, and overall, for clear speed of layer 8, or whatever the highest available layer is. Now think of the potential. The fastest run gets _______. The top 10 get _______. Top 100 get _____ and so on and so forth. Think of the challenge mode sets and mage tower artifact appearances. Think of titles, mounts, toys… (can you tell I like cosmetics yet?)
Think of the potential.
When it was announced; I was more excited for Torghast than anything else in Shadowlands. Because I saw all of this. I saw the potential. It can still be saved. But change has to happen, soon. This is an expansion long system, and we’re already not doing it, 4 months in.
TL;DR
Step 1: Soul Ash catchup mechanic
Step 2: Rare (cosmetic) drops
Step 3: Make Phantasma a currency to buy stuff with outside of Torghast
Step 4: Leaderboards
Please repost this. I have faith that Torghast can be the best part of the Shadowlands, but it needs at least some of these things. Help me get Blizzard to see this.