How to fix the Horde

my requests are simple.

Silvermoon being revamped without becoming neutral.

having lore heavy characters as leaders for the Horde races.

having as much leveling zones as the alliance.

being not ignored in any story that doesn’t involve the faction war.

the alliance having to watch as the majority of their leading cast is killed just like Blizzard did it to the Horde during MOP and BFA.

That is the basics.

1 Like

What the NEs got was not only a major focus on their new home, but also a plot where their lore is so important it saves the day for everyone. Conversely, you say that the Horde “hasn’t been mistreated”. Can you see the dichotomy there?

And no bringing up characters there got exposure as villians, or as part of a faction war, only drives home the point that this is all Blizzard ever used Horde lore for.

1 Like

Yes, it was a very big patch about druidism and the emerald dream and night elves, and those are intrisically linked lore pieces, they have been from day 0. But it was also closure of a story when a bulk of the night elf population was killed to jumpstart a war. This good momment for the alliance only exists because a terrible momment for it was created in 2018. And while the horde had bad momments in BFA, none came close to being as bad IMO. They recovered undercity before shadowlands ended, they got rid of rogue agents, no major casualties in any city caused by the alliance. I dont think any horde player wants that kind of storyline.

I agree that the horde should not be used as a villain anymore.

Nope still can’t enter. Only the ruins above are walkable. Shame.

What is worse then losing 90% of your leadership? Not even talking the old Horde but the Thrall one mind you.

What?

Nameless NPCs are pointless in a story driven by characters with names.

You played the second BFA raid yes?

1 Like

Named npcs that shaped the experience of wow for many players over the years are not meaningless.

People will be upset their favorite zone got lore nuked.

Yes, and last i checked there was no significant casualties with civillians, they went there, killed part of their military, killed some undeads raised by bwomsamdi, killed the king then dipped.

Better or worse is subjective, I don’t know if i would be more upset by losing major characters over other lore losses.

Land can be reclaimed and a new army recruited from what remains of the population. But huge lore names we knew since the RTS times? That hits harder then anything else.

For you.

There are few RTS characters i really care about. I am more interested in seeing the mmo develop, and that includes new characters.

A bunch of nobodies nobody knew before Legion in our case. Sorry but those stories don’t move me. I want the legends I grew up with since I played Warcraft 2 when I was 10 years old.

1 Like

Go play Warcraft 2 than. Nothing stopping you

Or resurrect the old leaders again and treat them with the same respect Alleria and Turalyon get while being part of the alliance.

1 Like

How would this work, exactly? Who’s going to resurrect say, Blackhand or Kilrogg Deadeye, and why?

Anyway. I do kind of wish that Teron Gorefiend had been brought back as more than just a questline and a Black Temple boss. He could have fit into the Horde, especially if he had joined with the cadre Death Knights at the start of WotLK.

We go to the Shadowlands and bully Pelagos until he releases the souls.

2 Likes

Dividing them by forcing the Horde to quest with people who just decided to kill them not that long ago is infact much worse.

This is sort of your problem. People like you are why the faction divide will always be awful and only create horrendous storytelling. Nothing will please you.

People want more diversity in the cast of characters that are focused on and a spotlight to be shone on more races. I agree, I think this would be a good thing. But if it isn’t done in a “faction appropriate” way, people will still whine. This stuff is a limiter, remove the factions and suddenly we’re free to explore the warcraft universe from many more angles and perspectives. You will whine about how Silvermoon will be accessible to Alliance players, but Quel’thalas will finally through this be able to be fully explored again. If what you wanted remained in place, we would only get the same bog standard boring stories on loop. Your attitude is what holds the Warcraft universe back.

1 Like

You should take a moment to consider how the narrative people view the Horde and “good and bad” and “heroes and villains” in general and then really ask yourself if you’re certain you want them to do anything “for” the Horde. Blizzard’s narrative team has generally gone with the premise that you can do horrible things and still be a hero as long as you’re nice. Being mean is the ultimate sin for them, whether a character is right or wrong, nothing will make you a pariah quicker or harder than being mean.

The Horde you want would at best be considered noble savages and at worst bloodthirsty monsters. But the latter falls hard into the category of being mean, and the former when it’s not completely disneyfied cringe sort of tip-toes around that.

So yeah Erevian complains a lot but he’s not entirely wrong. Nevermind the Warcraft 2 or 3 Horde, the current Horde is a barely recognizable petting zoo full of elves that even the original World of Warcraft Horde has little to do with. And hey, guess what? Apparently now elves are getting round ear options so it’s another step towards making the Horde the Alliance that sometimes does a non-canon PvP mini-game against them.

2 Likes

So yeah Erevian complains a lot but he’s not entirely wrong. Nevermind the Warcraft 2 or 3 Horde, the current Horde is a barely recognizable petting zoo full of elves that even the original World of Warcraft Horde has little to do with. And hey, guess what? Apparently now elves are getting round ear options so it’s another step towards making the Horde the Alliance that sometimes does a non-canon PvP mini-game against them.

So give up on this concept of needing a totally unified Horde and let the faction system break down. Cheer for every faction limiter removed and maybe eventually we can have a storyline that can focus on specific characters and races you like without having to share the spotlight with an entire “faction”.

1 Like

Wow a Night Elf that isn’t buttbleeding over Nightborne joining the Horde? World must be ending.

2 Likes

Your reply made me see how many mistakes i did on that post, I blame the touch screen keyboard.

I liked the nightborne, but they were clearly in better relationship with the blood elves than the night elves, nothing to complain about really.

2 Likes

Not quite. While I think having factions being Horde and Alliance is now outdated and redundant, making everything 1 faction would just make the game unspeakably dull and homogenized. What I’d like to see are minor factions being race-agnostic having a greater emphasis, up to and including having conflict between those factions.

But that would upset a lot of people and require a level of work that I don’t think Blizzard would go to the trouble of. So I’ll settle for making the Horde more Horde and less elven petting zoo.

3 Likes

Really don’t think the “1 faction” thing is necessary either. The unfortunate reality we’re stuck in is that the 2 faction system is hard baked into the game and removing it would break a lot of old content. To me, I think they’ve been going in a decent direction with this. Getting rid of content restrictions for opposite faction players was a great step forward, and making new areas such as the revamped Gilneas not faction locked was a good idea.

I think the Alliance-Horde race locked factions should be solely used for older content sake, that way we don’t have to touch old quests and things of that nature and they’re still playable. But in all content going forward I’d like to see more of an emphasis put on more expansion-specific factional groups that are not tied to your race. Sort of like what you said.

Blizzard already somewhat experimented with this as far back as TBC with the Scryers and Aldor, and to a lesser extent did something like that with the Covenants in SL. Having a more advanced version of things like this can still allow there to be a diverse range of playable groups who have different and opposing goals, but allows them to be malleable enough that things in a story can still be dynamic. I also think having them change from expac to expac would mean we can freely focus on different parts of the world without it always needing to somehow come back to red vs. blue.

Yeah, it’d take some work but it really bewildered me that “War-Mode” is just kinda like…a thing from BfA that persisted. Tbh one way they could do that which would be a step towards a break from the “2 faction” situation is to make War-Mode a free-for-all with no respawn timer. If you die, you talk to the spirt healer to revive you so it’s no automatic to prevent griefing. Maybe even make it to where you’re automatically grouped with guildies in the area, and you can team up with anyone.

As it stands though, how War-Mode worked in DF just felt like a goofy thing they staple-gunned onto it because removing it as a feature would break the game.

As for some older content being narratively intertwined with faction conflict, that’d be a much harder square to circle. Cata, MoP, BfA, these were heavily driven narratively by faction conflict. WoW got really big over 2 decades of expansions. For the game to match the narrative you’d have to basically instance entire expansions so that you’d have to use Chromie-Time to see how it was but in the “present day” you wouldn’t have those conflicts. Which to be fair, is long overdue for Kalimdor and the Eastern Kingdoms.

Either way it’d require a lot of work–to be honest I’m fine with having older zones be just like…essentially peaceful with a few quests here and there when you get to max level. It’s not like those zones are used for anything by most people besides farming old stuff.

1 Like