How to fix servers, the yolo strat

It’s simple.

  1. Allow people 1 week to leave and join guilds.
  2. At the end of that week, assign every guild to a random server within their current region such that numbers and factions balance out.
  3. Peoples unguilded alts on the same server go wherever their character with their highest played time goes.
  4. Players with all unguilded characters just end up on random servers (all their characters on the same server end up on the same new server together)
  5. Disable all transfer services indefinitely.

Ez fixed

Addendum: if 2 players with the same name end up on the same server, whoever logs in first within a time limit gets the name. If both players log in within the same hour, they’re transported to a special zone where they duel each other to the death for the name. No holds barred; whatever gear buffs and levels they had when they logged out is what they’re duelling with.

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This is a solid server shutdown plan.

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Agreed… This would not fix anything.

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id quit in a heartbeat

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Nonsense “solution”. People also paid for the names at the start of their journey. Just use a host server “benediction” and merge all other pvp ones to it. Benection names be saved, others not. They would have not been saved anyways if they were to transfer there. Or just connect realms…

It was so bad I didn’t even read any of it…

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Combine all the pvp servers besides the RP-PVP.

That would leave the server as a 64% horde server, so then force faction changes on 14% of the horde population on the server.

Then lock the server.

Ez.

No matter the way you try to fix it some of the player base has to make a sacrifice, it might as well be a small 14% and Horde.

remove factions so I can be a draenei in orgrimmar.

This is the biggest issue with the game is it’s really hard to keep a two faction game balanced.

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Thanks for this ^^

This would be the better option. There are already so few in each region, it would probably be to everyone’s benefit.

This is true. And also why most modern games avoid factions entirely. And why they’re supposedly considering getting rid of factions completely in retail and declaring the war over.

But, Classic has factions and PvP based around the faction conflict. So the developers need to either do something to incentivize balance, or just say screw it, offer everybody a week of free transfers, and let people do what they want.

The issue with the faction balance is you can’t make people play something they don’t want to.

If for example 64% of the players on a pvp server want to play horde how do you balance that? You can’t just add a player base to the 36% Alliance.

You sure can’t police it to the extent that stops people from playing what they want.

The best they could of did was either nerf Horde racials or Buff Alliance racials.

We all min/max now and you can’t blame horde players for going to the faction with the better pvp and pve racials.

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Is it really hard or just like minimal effort put forth. In the guise of they wont do it anyway. They wont play classic any way our data shows that…

It is really hard without being extremely heavy handed. From what I know, this was a problem even on private servers that offered bonuses for playing Alliance.

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Exactly.

Cuz why play alliance when you can be horde with much much better racials lol.

It’s no shocker that if you add up the pvp servers it’s 64€ horde.

The post apocalyptic world this change would create would be totally hilarious and awesome to see play out if this actually happened (which it wont of course).

YOLO!

I think it would be hilarious.

It’s all fine when others have to make a sacrifice for servers to be fixed.

Let the horde who overpopulated pvp servers pay the price.

I don’t know what “yolo” means but this suggestion is terrible.
:axe:

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You only live once.

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