I sell motorcycles for a living in Canada so needless to say I’ve had some free time at work as of late and have been spending that time on the forums. I’ve had a few discussions with players and I think I’ve gathered enough input to suggest some changes that could not only fix our spec, but actually make some of the consecration points viable.
Hear me out;
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Consecration is now an aura that follows you, this combined with the talent that makes us unslowable under 80% / provides a 50% snare would help a ton. This would also fix the issues PvE players are having with tanks dragging mobs out of it.
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Steed frees us and provides immunity from movement impairing effects, the talent point we’d need to spend to make it last longer is just baked in so we don’t need to waste a talent point on it.
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They make a glyph that turns our steed into speed of light like the old days, that should please all the horsey haters.
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Have divine protection be baseline for ret paladins, if this proves to be too strong against melee teams rework it in PvP to only reduce magic damage taken as our biggest weakness is into caster cleaves.
These changes should not only fix our mobility issue but by having consecration be an aura that follows us will allow blizzard to tweak the talents around consecration to actually be viable. Having the consecration talents that heal us could act similar to the recuperator talent that rogues have with their slice and dice healing. This on top of having divine protection baseline should be enough to fix our kit defensively as well.
What do you guys think? Any further feedback would be great.