You mean the fight where casters get mana ignite and living bomb and have to run out of the raid to avoid a wipe? That fight?
Ultimately, who cares. Someone has to be top DPS, and someone has to be at the bottom. Itâs not like your DPS is bad, casters still get invites to raids and dungeons. Most casters also have the added benefit of providing utility outside just DPS. The thing about most physical DPS is that is all they can do. They canât decurse, soulstone, hand out health stones, etc.
You must be new here. Must have missed the reveal that tanks are doing more dps than casters. Itâs OK, welcome, thereâs coffee in the back.
so its a trade-off, thats fine, but then why does it have to be all or nothing? why cant the balance point be a bit closer for casters? Like, I get it, melee deserve better resource management and more inmediate power because they spend a chunk of the time avoiding stuff that ranged doesnt need to deal with. Fine. But is the current disparity between both in line with the disparity in risk? Iâd posit it isnât, and that casters have room to improve before trivializing the risks inherent to playing melee. Its not an all-or-nothing situation.
Plenty of melee classes also bring utility like demo shout, TC, interrupts, or buffs, etc. The problem is that widening what a class brings in group content is seen as a terrible attack on class identity, so its a weird situation.
At the moment cster DPS is way too low and it seems dishonest that people defend the statusquo. But also, as mentioned, it wont matter in a few weeks when p2 rolls around.
Because theyre not playing casters, so they will say anything to keep casters from getting better.
Ironically Iâm not playing a caster either, not anymore, but I choose to look at things honestly. Thatâs just not worth much on these forums.
Sounds like a skill issue.
Yeah, casters just arent as skillful as melee when it comes to whining on the forums.
Iâm skimming raid logs now, and your statements appears to be complete bs.
Hereâs the 100 parses of each class:
https://vanilla.warcraftlogs.com/zone/statistics/2007#dataset=100
Unfortunately wlogs chose not to track tanks, butâŚ
https://vanilla.warcraftlogs.com/reports/wnkWmqvgzHAMrRCY#boss=-2&wipes=2&start=2454731&end=4291380&type=damage-done
Surprise! Would you look at that! Sneaky little prot warrior and his 135 dps.
edit: fun fact #2 ⌠the current world #1 BFD mage parse was only 2.3 dps above doing the worst damage in his own raid lmao, and only because the warlock he beat was the only one who died, twice:
https://vanilla.warcraftlogs.com/reports/nztrJxFVYkM42dpg#boss=-2&wipes=2&start=561727&end=2956267&type=damage-done
Should not even be considered because weâre not staying 25 forever.
Cool, so which level do we stay at forever? Would like to make plans for my 80th birthday.
Casters OOM in cata. Youâre thinking MoP i guess.
They benefit from more of the bosses favoring melee. When you actually look at individual fights you will notice that casters beat melee on some of them.
Exceptions donât make the rule.
Likely 60 since this is basically vanilla and itâs not even going to last for more than 2 years⌠After that weâre more than likely faced with 3 choices.
Move on to Cata, Move on to ERA (minus the runes), Delete character when the server closes; just like in SoM.
this is why asking for all these changes that are not compatible with Cata or Era are just⌠DOA.
Youâre much more likely to rip threat as melee than ranged
You are the one asking for no changes, so why dont YOU go to Era where there are none. Sounds like what you are looking for. You wont be missed.
The only thing I want fixed are some of the runes, I am not asking for core class mechanics and itemization changes, nor will I be doing so for SoD because I understand this is a Vanilla based and eventually destined for transfer / deletion.
I am being practical, you guys asking for things that are not gonna change are not being practical and are distracting from what needs to improve that being the runes.
Thatâs not true at all. Melee gets a free inherent 20% threat reduction. Mages/priests have to use talent points to get any threat reduction, while ele shamans, balance druids, hunters, and warlocks get zero.
https://www.wowhead.com/classic/guide/threat-overview-classic-wow#threat-modifier-abilities-and-values-warrior
The only reason you thought it was easier for melee to pull threat is because they were the only ones capable of doing enough damage in vanilla to pull threat.
And thats without even mentioning that for the only two ranged specs that get any threat reduction; spriests mind blast does double threat, rolling ignites are the worst threat hog in the game.
On to the next mythâŚ
Reread your link. Itâs the opposite:
not to mention if you rip threat as melee youâre most likely dead instantly. if youâre ranged, you have time to do something like iceblock/fade/etc.