Bliz has effectively created a prohibition-era situation where the rum runners (GDKPers) have moved their sales to a third party service to make the deals and then everything is ran and traded for in-game and everything continues as is. This has also had the gross effect of every PUG etc raid being HR this SR five of that which nobody else likes either. If we want to get rid of discord RMT for loot, then this is the way.
The effective way of dealing with this is to simply make GDKP a loot feature that the leader can turn on like group loot, or master loot. Once itâs an in-game function, thereâs no necessity to do it the âjust trust me broâ way.
Have the system set up so when an item drops, everyone gets the Need/Greed style pop up, except when you hit need or greed you have to input your price that youâd pay for the item. At the end of the timer it automatically goes through, and the gold is distributed accordingly between raiders and the item drops into the player who paidâs bags. Bliz would clearly prefer people just raid and do a regular need/greed MS/OS system, but that clearly isnt want the player base thinks is best, so they need to implement the system to make this functional and repair the damage they did by prohibiting it in the first place.
Cuts out the middle men, cuts out the swipers, gets rid of the necessity to HR/SR etc and everyone is happy. Nobody is going to go to a raid where its GDKP but not set to the GDKP loot function because everyone will know the raid lead is doing something hinky.
If this is the lengths that GDKP players have to go through in order to feed their addiction, Iâm ok with this outcome. The whole issue (to me, at least) is that GDKP forced in-game monetization into the forefront and it swallowed up most of the PUG community at one point. It pretty much became either run GDKP or donât run, and to a lot of new players that put heavy emphasis on having a large gold reserves, one way or the other.
So if GDKP is still being run, but itâs in the darkened alleyways of the Dwarven District, flaunting the rules like they somehow donât apply, then Iâm fine with this. Best case scenario, Blizzard is aware of the activities and participants will get their eventual ban. Worst case scenario, GDKP is the niche activity it should be and people run raids outside without pay-to-win loot rules.
I have no love for HR/SR, but it is a way for groups to distribute loot without money changing hands. If you have an idea for a better approach to loot that doesnât prioritize players who happen to have the highest amounts of âacquiredâ currency, by all means, start your own run and invite people.
Retail just has paid carries. A different issue. Most are not paying for gear since raid group loot canât give that guarantee. and (mythic) dungeon personal sure as hell canât either.
Many are paying to fix raider io scores. Which I have that a player base made issue. Have metrics become that vitalâŚpeople will game those numbers. Pay to game them in fact.
The loot system would distribute loot I think is what they mean, rather than a master loot system where the raid lead does it + distributes gold. Like it would be an automatic thing done by the game as players bid on items.
I think people liked GDKP because the gold gets distributed to other people, so if you go youâre at least walking away with gold for your efforts, if not also raid gear. This way people get money back for the consumes they spend on etc rather than leaving raids after paying for consumes with no loot etc.
Iâm interested though, how would those that dont get gear have some sort of compensation for going other than just the experience of playing the game (which back in the day was in an of itself enough, like I love running TBC raids, I would do it most weeks obviously for no gear just the love of doing certain raids).
I would have to say that âmost peopleâ is an exaggeration. If one accepts that Blizzard can enforce a GDKP ban via tracking exchanges of gold for items, one would also have to assume that gaming the HR system through gold payments is trackable as well.
I have no reason to question that itâs done, same as GDKP runs as the OP describes, but is it widespread? Logic would suggest no.
By being in the raid you earn DKP for each boss kill, which is the currency you need to buy gear later in that raid or the next raid. Same idea as in GDKP where you get gold you can spend for gear on the next raid. They could also tie it to doing âoldâ content to keep it alive. E.X. if you win any WSG this week you get some DKP, next week there is a new quest to kill Drakk and turn his head in for some DKP, etc.
The achilles heel of GoldDKPâs is not the actual system, itâs great in a pure form, but Blizzard itself. Blizzard canât stop botting, they canât stop gold sellers and they refuse to perma-ban gold buyers. So, playerâs will always be able to buy advantage through RMT which undermines gold as a fair currency
With DKP the currency moves away from gold and to in-game achievements. You have to physically do content to get the currency you need to win raid gear vs another player. You canât go online and buy it or transfer it to anyone else