How to change M+ keys

Instead of keys existing why not have the +tiers just unlock like greater rifts in D3 (or Torghast sort of if you wanted a WoW equivalent).

Keep the star system so you can jump tiers still but then players could choose what tier they’ve EARNED on that character to play at any given time and you could do that for whatever dungeons. I could have a +7 ruby life pools unlocked and a +4 azure vault and a +6 brackenhide so I could play up to that tier on each of those dungeons or I’d have to start at a +2 on the other ones.

It’d allow for more flexibility in what dungeon you play. It’d require you still earn your key level meaning you don’t randomly get way over your head too easily (still can a bit but not really different than now). Also would remove the depletion penalty from the system because if you earned your tier you earned it (maybe take another look at how easy it is to 2-3 star keys).

I think this is a very good idea and haven’t really heard other people say it before. I’m not sure why because it feels like it’d kind of solve some of QoL issues and ultimately not change M+ all that much. I think there’s maybe there’s one complaint to be had about needing to then POTENTIALLY do every single dungeon from +2, but I’m not sure that’s a huge deal, though Blizz could make a way for that to not be the case if it was problematic for players.

Thoughts? Discussion? I think it’s absolutely better than the current system at the very least.

I’ve heard it x100. I’ve said it x100. The argument is that the gameplay of people pushing higher keys would devolve into spam restarting keys over and over again trying to pull off ridiculous pulls until they get it right.

I personally don’t see a problem with that, if that’s what people want to do. I don’t think it would nearly be that widespread, because people want to be efficient with their finite resource of time. So basically people are saying it would cause degenerate play.

But the reason blizzard doesn’t let it happen, is because people would reach their goals MUCH faster. Which I think is a good thing, but I’m not profiting like they are.

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The only change I’d make is bigger seasons. I want 12-16 dungeons every season

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I’d quit the next day lol.

this sounds awful, having to ladder up every dungeon separately?

no thanks

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You’d quit over more content?

To truly fully understand all the important casts and abilities in a given dungeon is a lot work. Especially from a healer perspective. A good player doesn’t just do good healing or DMG. You gotta have weakauras and ui setup for every bleed, snare, etc. I can’t tell you how many people I’ve run into this season alone that still have no idea why they die sometimes the first pull of azure vaults. Or why they get deleted on the bird pulls after the second boss of nokhud because of rotting wind.

Like I intimately learn these dungeons. People just blast through these things the first few weeks and have no idea what is what, and just brute force with 20 deaths. They don’t care, as long as they time the key or get loot. I don’t play the game that way. It would be overwhelming to try to learn that many of them at once.

16 dungeons could translate into removing all affixes… Id rather have the “variety” they want to give us by having different dungeons each week rather than stupid punishing affixes. Affixes need to go.

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If they were a solo game mode, I think this could be a fun little progression, kind of like Torghast. I hope delves are fun like Torghast but no weird powerups or anything just let me play the character I’ve been playing for 15 years. Also prettier zones no hell zones anymore please.

I play all 3 roles and it’s not that deep. You don’t need all of that extra stuff. I use DBM dungeons, that’s it.

Because it’s bad for key health, you’d end up with a bunch of folks running keys they aren’t truly ready for because nothing depletes. I’m all for it, but I don’t spend a lot of time at the bottom when I choose to push a season. Casual key players will be on here the day after the change wondering where in the hell all the bb keys went to. All that said, I actually like the idea of picking your key level torghast style, but yeah, it’s bad.

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Then you aren’t even using bop appropriately, and have no idea how to use blessing of freedom appropriately either. You don’t know who has bleeds and when. You are just basically pressing w and focusing on your rotation and throughout. That’ll get you somewhere, but that’s not how I play the game. I believe in extremely clean play.

If you learn the dungeons intimately how are you not able to track what’s happening without an addon telling you to do something?

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Because the game does not display this information in a reasonable way. It doesn’t tell you in a reasonable way who is being targeted with important abilities. There are often 10 mobs or more in pulls all casting something. You need add-ons to know who the important abilities are being cast on. To do a weekly 8-10 do you need to know this information? Probably not. Especially if you only care about timing the dungeon and don’t care about a few deaths. But that’s not how I intend to play the game.

Why would you use the inferior addon DBM instead of the better one? weakauras.

DBM Dungeons gives you plenty of information. A CD in the enemy health bar for when the next cast of their ability comes up is literally all you need lol

No thanks

It’s really not that hard to learn/know what the important abilities are even without a WA screaming in your face.

Birds casts before 3rd boss in NO = bad since it was changed to a group debuff instead of a cone to dodge. No need for a WA to tell me something obvious

Your suggestions are honestly terrible. It would make the pug scene 1000x worse because once someone gets carried to a certain key level, they now have access to continuously run those levels without being ready for it. This will lead to more and more groups with players who shouldn’t be there and more failed keys in the end.

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I don’t think the base nameplates display casts. And certainly not targets.

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