No it wouldn’t be, all adding Seals would do is add extra buttons to provide non interactive non gameplay changing passives. At least the Dragonflight ones don’t add any useless extra buttons and you can have all of their effect at the same time, rather than only one at a time.
Dragonflight “Seals” are not Seals. They are just passive effects named Seals… they could be renamed and nothing would change.
At least there not extra useless button bloat.
You’re right that adding Seals back would add more keybinds and we seem to already have too many right now. This is something I had considered with the design I proposed in the OP, and took steps to avoid:
- You can basically ignore Seal of Justice for PVE
- Seal of the Crusader/Wrath are strict upgrades over Righteousness
- You won’t swap Seals regularly; they are more like pre-combat buffs like Windfury & Flametongue
- This means you won’t need keybindings for Seals unless you take talents that encourage doing so, like Empowered Seals
- Empowered Seals is a talent (ie: not mandatory) and could be made a Choice Node so you don’t have to take it at all
I think the additional ~2 keybindings are worthwhile, and the button bloat could be reduced elsewhere
Your honour I present to the jury, a 3 yrd increase on 30% of our abilities that requires us to use an aura that is both a person dps loss and a raid utility loss. I rest my case.
My guy has literally not read a single word of this thread before responding.
This was one of the first things that I’ve always said about seals being returned. They need to be interactive (choice + ability altering), and gameplay changing (again ability altering, changing how you interact with your rotation or your priorities), not passive buffs that just provide flat damage etc.
And we can’t really say “no button bloat” when you look at the current abysmal DF talents anyway. They already are pushing for a 20 button rotation lmao.
Ontop of that, I did say off the GCD. So if people don’t care about being suboptimal you could absolutely just macro the ability into your others. You wouldn’t have the same control but you also wouldn’t have any extra buttons.
I disagree, that’s like saying your initial post buffs are just “flasks”. You can tie similarity across anything that you want really.
The biggest difference are a) it’s a choice not just a single buff that is always the same one to press b) it doesn’t rely on taking resources out of our normal rotation c) it would be more than just a flat damage buff
What dps loss, oh the one the requires party members to play poorly and that utility that’s only 3% damage reduction that’ll be brought by Holy or Prot.
Still your argument here isn’t relevant, because my statement has zero to do with Auras. My statement was you can’t have(or couldn’t have) more the one Seal active, with dragonflight ones you can. And the fact that dragonflight ones don’t add buttons, having to switch to Crusader Aura doesn’t count as its not an extra button.
And so far all I seen is your suggestion for passive buffs you have to constantly refresh(unless you’re going to elaborate further on that idea, so who knows could be good)
I mean in a way holy power is Seals now, except you have to activate it 3 times before you can unleash the “Seal”(holy power) instead of only needing to activate once. And unleashing the “Seal”(holy power) now doesn’t have a CD, unlike with Judgement unleashing them did. Maybe that’s the way to go, have Seals be holy power, with perhaps different effects added when building and unleashing.
To be honestly though it just sounds like more unnecessary complications that can just be based into existing abilities.
A dps loss is a dps loss, and in DF it doesn’t only trigger on death so tank breaker mechanics should potentially trigger it.
Technically speaking even concentration aura is a better aura than using that talent even.
Irrelevant to all the trade offs it’s still only on limited abilities and not even your basic attacks.
Any time you are “benefiting” from the talent you are losing dps simply by not taking a step forward.
I’ve never suggested that, you are may be mistaking me for someone else I’m afraid.
Passive buffs for things like damage isn’t something that interests me for seals, it’s just out of place and time for the current state of the game, something that is already an issue of the Retribution spec.
To me they would have to modify how you play the spec, perhaps a ST one makes your primary abilities cooldown quicker or reduce the cd of AW, an AoE or cleave one could do things like make Judgement ricochet to multiple targets increasing your HP generation in AoE situations and increasing its priority or maybe it makes your AoW procs allow you to cast a free DS (like Empyrean Power) instead of resetting BoJ etc.
There are a lot of things you could brainstorm for it were seals a potential for return.
There needn’t be any button bloat with a re-introduction of Seals. If anything, a mini bar adjacent to our Auras would work out fine.