So…
If I understand you correctly, what you’re trying to suggest is that PvP rewards should only be provided upon the basis of team coordination, and you think that should require social interaction in the game in order to accomplish?
To you, it doesn’t matter if there’s a number of really great individual players in the game who contribute to their team without being in voice and without having devoted healers backing them up?
Those players don’t matter? Their efforts are worth less?
Yes.
WoW has ALWAYS been a team played game. If you group you have better odds at accomplishing anything in game whether it be raids or pvp.
Solo queueing and throwing the dice at team composition, afks, bots, etc should never be BIS rewarded. Since we’re specifically talking about Classic WoW there is no system in place that can reward something similar to previous season gear as a means to catch up through pugging.
Or maybe they should just remove all the rewards from premade vs premade.
That’s not how putting in effort works my friend. You don’t get zero loot out of a raid because you formed a guild.
As far as classic is concerned since it does not have multiple paths of progression for PVP and it never will. IF you want to split bgs into pug v pug and premade v premade you have to give pugs nothing in order to keep end game progression alive.
Pug vs pug and premade vs premade wouldn’t be two different paths of progression, just like how pugging dungeons/raids vs running with a guild isn’t two different paths of progression.
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It is though.
If you think a pug v pug match is harder then a premade v premade match you’re delusional.
They’re equivalent. And that argument is even less valid since premade avoid other premades and try to fight pugs.
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That’s irrelevant.
The argument at hand is forcing pug v pug and premade v premade.
Pug v pug matches should not reward end game progression if there is a premade v premade only option.
Edit: I get it you want to solo queue to be a rank 14 superstar, that simply isn’t going to happen.
They do not. Jesus. Game theory. I explained this 10 times already. The moment you implement that the best premades take a MASSIVE honor hit because whatever premades who have less than 50% win rate in the new system will leave the premade queues. The premade queues will get harder and harder until literally no one can get competitive honor per hour doing premades.
Would you be in favor of removing the solo queue option? Every day that passes makes me more convinced that is necessary to maintain the integrity of Classic’s PvP system - and the readability of the Classic forums.
No, because pugging is a fun playstyle for a lot of people when they’re not fighting premades.
And no the people premading are not going to switch to pugging and deal with the RNG involved there. The worst it would do is encourage win trading amond premades but who cares.
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Fun is fine but it doesn’t mean it needs to be rewarded the same as someone who’s willing to put in effort to form a group that wants to win.
Pugs still have to win to get honor.
They do.
However without a similar structure to TBC or Cata you cannot expect to split the queues and still reap the same rewards.
Several people have explained this to you.
Stop playing dumb or you may convince us you actually are.
Even in retail you can’t climb ratings solo, you have to join a team before queuing.
You’re comparing apples to oranges… because you can’t queue for a raid. You have to construct a party and convert it to a raid before it’ll even allow you to enter one. Given that raids are inherently group content, that’s appropriate.
The same can’t be said about battlegrounds, though. You can absolutely join a battleground without constructing a team. Thus, Battlegrounds are not inherently “group content,” even if you’re playing with other players.
Here’s the thing, Snacks.
You have to fight a pug with a pug team.
Perhaps that will encourage some thought.
Who cares?
If honor was the only motivation for those players to play together, we haven’t exactly broken up the Beatles, okay? Just a bunch of people who weren’t interested in playing the game fairly.
We have different definitions of the word “effort;” because the games which ensue between pug and pre teams are won “effortlessly” by the premade as a result of having a more powerful team comp in most cases.
And yet, gear advantages which result from rating perpetuate over time.
Players getting higher rating rewards have an inherent advantage over players who aren’t. In order for a player who arrives late to the game to reach the same rating high, he has to overcome a greater disadvantage than the players who are already privileged by their higher quality gear.
I read it, that was a marathon post for these forums, but very well articulated. +1
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Comp only really matters when you’re up against another competent premade. I believe you really underestimate how much better you coordinate after playing consecutive games with one another.
What you just said is that “pugs don’t matter” because they’re pushover teams.
That’s because of team composition. Which the premade had control over, and the pug didn’t.
I very much disagree. It comes down to a lack of a responsibility between each player and a lack of communication and shared game plan.