1.) Remove all forms of gear gating in the game, make gearing up take little time and mostly be about skill.
2.) Immediately stop any further attempts at e-sports in WoW. MDI/Arena completely gutted.
3.) Develop an in-depth housing system in WoW with freehold houses and apartments in instanced parts of cities.
4.) Take a 50-man dev team that solely focuses on adding in-game and shop items for the sole purpose of furthering immersion. Shop items like new character idle poses, new emotes, etc.
5.) Make NPCs romanceable and able to be married to the player. Also allow players to marry each other through official in-game means and give in-game boosts. Design entire quest-lines arounes unlocking the ability to romance and date famous npc characters like Jaina and or Tyrande.
Just go play a single player RPG⌠Mass Effect has some romance options in it, there are also some mobile games that let you roleplay relationships if you really want to. 1-4 doesnât matter to you, lets be honest.
Yeah, Iâm not everyone but Iâm not to fond of housing because of this⌠Also, the last thing I want is another collections tab to collect stuff for - I totally get people loving this and collecting but I just really think we have enough as it isâŚitâs to much.
Yes. Also, let professions do the heavy work again, so that thereâs purpose to them, and things to do for people who donât like doing dungeons twenty times a day.
Should be number 1, with a bullet. âCompetitive Dungeonsâ just turns the activity into a glorified reality game show. âLegends of the Hidden Templeâ the âMMOâ.
Yes, love it.
Meh, yes and no. Iâm not a fan of in-game shops, BUT I can get behind it for something like this. Poses, emotes, items for your home or guild location. Especially things that update old items, like new guild symbols, tabards and banners.
Iâm not into it, but I know others may be, so I donât mind. However, I will say that there needs to be a lot more story chains that are long lasting.
On a slight side note: decisions that have game effects. I have characters in ESO that have made decisions in earlier chapters that have alienated him from some towns TO THIS DAY. Shattrath and the covenants came close to this, but Blizzard always gives people a (relatively) easy way out, and the choices rarely come up later on. Which sucks, because things like this makes a game engaging, not just its endgame. There must be a GAME in order for their to be an endgame, and WoW is such a looter type game these days.
I just didnât like this part. The rest I found incredible.
I would also like to add that the playerhouse should be in several places in the world of Azeroth, Outlands and Draenor. Not just in cities. Everything instantiated, of course.
I agree with the rest. The possibility of marrying someone, having a buff, being able to have a child (being another player), with xp boost buffs, or teleports, would be incredibly interesting.
In-game shop selling only cosmetic stuff would be nice too.
And having a team to fix old sets, create new sets and give the game a more mythical feel (like old times) would be a really good thing.
Some gear gating is fine, the real issue is the ilvl gap between top and bottom and between tiers.
Across the board, ilvls very badly need to be flattened to the point that a skilled player in mediocre gear can do about 85-90% of what an average player in top notch gear can, so good players donât have to spin their hamster wheels as long.
It shouldnât be so direly necessary for players to be on the current tier. With flatter ilvls, those taking the game at their own pace arenât left in the dust and donât have to do the catchup gear song and dance on the patchâs schedule like they do now.
WoW can be a decent e-sport, but most critically it canât be small form. WoW is terrible for competitive small-form anything because of how badly the strengths and weaknesses of specs are exacerbated. Itâs impossible to balance. So my proposal here is to shift the e-sports stuff to large form, e.g. ranked battlegrounds.
Sure, I think this makes a lot of sense. One thing that absolutely must be done differently from other MMOs though, is that housing supply canât be limited otherwise you run into scarcity/scalping problems. Make the instanced housing areas have an unlimited number of âdistrictsâ, where when one district fills up another spawns so supply is effectively infinite.
Hmm, maybe. Shop expansion is probably fine as long as itâs purely cosmetic.