This is just my own observations this isn’t going to be a numbers or statistics thread more a examination on how wow slowly changed from vanillas tight knit community to what we have today.
While the causes are many I think the main culprit is the reduction of difficulty in the game. Now what do I mean by that? In older versions of wow you had a slowly and steady power curve you climbed up as your skill and play time allowed. It was a game with something for everyone even if very few got to see everything.
Compare that to now and well… there isn’t really much of anything to do. The concept of being challenged is restricted to the top rungs of the difficulty in the game. People are seen more as obstacles then aids when it comes to progression. We traded a journey where we set our own pace to a rather hollow and empty grind where the average player will out gear the difficulty they are at leaving a massive chasm between the content they should be running for upgrades and the skills they have.
All of this started in tbc… my favorite expansion with the sunwell badge vendor the npc that broke progression for the first time by allowing entry level content to reward top tier gear. From there we went to lfd where the idea slowly set in that autoqueue content must be fail proof. Then cross realm,lfr and more came along to eat away at the concept of a mid level skill area in the game.
All of that lead to where we are now with a near single player game that rains gear down on people for content that is afkable. When no one needs anyone no one really joins together. What is left of the community seems to be mostly mythic raiders, run sellers ,and a few pvpers. In a world where everyone is a hero… no one is.