How popular are mythic+ dungeons in BfA

I notice that ~raider.io can check every mythic+ that you run. Does it track the popularity by season? I tried searching google but no luck.

I ask because I loved running mythic+ in Legion, but BfA not so much. Wonder if there are less people liking them or I just dont like them.

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You could check how many characters are on the all classes all roles ranking lists and compare the numbers.

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I’ll go ahead and do that for you, but the data isn’t that useful. Legion’s rankings were broken up by smaller patches instead of BFA’s two very clear and relatively long tier seasons, so the time windows to gather unique characters are a bit screwy to compare. Also keep in mind Legion mission tables rewarded lots of alts by the end of things, and that BFA made everything but M+ obsolete stupefyingly fast, so that would distort things even more.

Legion:
7.2.5 - 2,072,937
7.3 - 1,969,619
7.3.2 - 4,026,086
postseason - 932,316
BFA preseason - 901,172

BFA:
Season 1 - 3,152,752
Season 2 - 2,414,254

There also seems to be some database rollover and I don’t know the extent. I omitted 7.2 because it only showed like 90k people, which seems…doubtful.

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I preferred legion dungeons over BFA for mythic +. I loved the feel of legion dungeons like vault of the wardens, Kara, and blackrook hold. BFA dungeons aren’t bad but by comparison they aren’t nearly as interesting to me.You’ll always have those few like waycrest manor, and shrine of the storm that catch your eye, but overall I’d say BFA dungeons are rather mundane.

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BFA dungeons are designed more around m+ than Legion. Many trash packs have mechanics you’ll need to follow or interrupts you’ll need to get. At the same time, there’s a lot less one shot mechanics that you have to cheese your way out of. It’s up to personal preference. I like BFA dungeons more than Legion, personally since it’s less of a tank and spank on most trash.

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in BFA, boss fights don’t seem as interesting compared to legion. The primary focus is the trash pulls. I am bored with the M+ content.
Wish legion keystones still existed and we could run old legion dungeons scaled to 120. I miss that content and the complicated boss fights that were more then just timing interrupts.

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I definitely proffered the boss fights being a tad more difficult than the trash, as it is TRASH. I didnt like being 1 shot by the bosses but its better than trash is currently in BFA.

The mass pull and burn from legion is going to slowly work its way into BFA with the ability to skip everything bad and pull everything good.

I think the following reasons are why mythic + is a common choice for gearing up… It is quicker for them to obtain gear,they might enjoy running mythic + or find it challenging or they might do mythic + just to get the weekly cache . But I don’t think it is exactly “popluar”. I doubt everyone chooses to run mythic + out of enjoyment.

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That’s the beauty of it.

Some run them for the challenge
Some run them for the gear
Some run them for the dungeons
Some prefer 5 man content over raiding content

It just offers so much to do for so many types of people without forcing them to be beholden to someone else’s schedule.

For me personally I just enjoy it being my main end game content. I absolutely hate raiding and I hated it even more when I had to sit through dkp systems or being passed over for gear because I had the wrong anatomy irl that the RL was into.

My progression is based on me alone in this system and having a perfect sized group of friends to run it with makes it that much sweeter.

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I would love to see data on it, but I can only speak for myself: this is my least favorite expansion to dungeon in. Can only really compare it to Legion for mythic+, but I vastly preferred Legion mythic+. It’s all about mechanics in BfA dungeons, and in PuGs you can shorten that to “way more crap for healers to deal with”. Every affix is a healer affix. I won’t even run on Grievous and Bursting weeks. If I ran with a good regular group, it would probably be a fun challenge, but in misfit pugs it’s just a sh*tshow. Best way to put it is lower keys are actually WORSE than higher keys because mechanics will kill you the same on both but in lower keys people are less likely to do them.

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some highlights from this week tank/healing pugging 11-13 across several characters

  • group leaders bringing 3 melee into skittish without tricks/MD
  • melee DPS pulling trash/bosses for me as a tank while my healer is at 10% mana (ie. a death sentence when bursting goes off), bonus points if these guys are playing tank-capable classes with zero tanking score
  • DPS spamming me to taunt on reaping when there are 20+ skittish targets at a time running around

A+ gameplay design blizz, whatever it takes to let the DPS mongos keep slamming their buttons

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Going with the usual MO of forum posters, I’m going to give you my personal opinion backed by an unverifiable silent majority.

M+ is the greatest content the game has ever had. The only thing that would make it better would be some currency added to the end of runs to keep them relevant at all gear levels, as opposed to titanforging.

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I love M+ and the dungeons of this expansion, but the affixes are BS. The same key shouldn’t be easy one week and avoided like the plague the next. It’s also BS how the affixes are all tank/healer affixes. There needs to be something that punishes DPS, but that would just end up falling back on the healer when DPS fails it.

Get rid of the stupid affixes. Whatever happened to content being challenging itself without adding in extra, random BS?

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M+ is one of the only things keeping me playing in this expansion. In my opinion, M+ is so much better than raiding right now.

  • I don’t have to wait on 20+ people.
  • I don’t have to rely on 19+ other people not messing up.
  • I can do them as many times as I want.
  • Runs can be found at any time of day, making them fit into any schedule.
  • They can be finished quickly.
  • They’re the fastest way to gear up new alts.

If M+ was gone, there would be nothing keeping me engaged in wow. Every other content in wow has outlived its usefulness. Raids don’t give upgrades anymore. Islands are useless. WQ’s don’t have meaningful rewards. For me, nothing else in game is worth doing.

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A desire for it to feel fresh every week. 0s aren’t fun at any gear level, even under geared, because it’s a 1 and done experience.

Avoiding a key is up to the individual. We all know which dungeon will be tough on any given week. Would I pug one of those? No. But it’s still a good challenge. I will say that bursting quaking is my least favorite affix combo because it feels unfairly disruptive, but thats only 1 week of 12.

The vast majority of dps players aren’t trustworthy. Mythic opulence is a stone wall for many guilds because the first half is dps execution. How many groups have died to bolstering or bursting because dps couldn’t be bothered to pay attention?

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To the contrary, M0 is way more fun than M+ at the appropriate gear level. Unfortunately that doesn’t last long.

I don’t disagree, but what makes the DPS less able to learn the execution? Surely by the time you get to mythic, guilds have had a chance to screen out the incompetents.

Hard disagree. Standard mechanics are all rehashes of the last 14 years. Stand in this, don’t stand in that, interrupt this, that’s bait, kill priority, blah blah blah. At least with affixes you have to pay attention. Maybe that’s not the case as much for damage, idk, but changing the pull tech and healers having to actually cast heals add something to an otherwise bland experience.

Parse culture. We don’t have a metric for dps execution unlike heal/tank execution. Every run counts on a tank and healer being up to the task. Not so for a damage. You can carry a 230 dps through a 10 pretty easily as long as you bring solid players in the other 2 slots, that isn’t true for other roles.

If blizz wanting to keep most guilds out of a raid, all they’d have to do is put some responsibility on dps players to do something other than damage. How many mythic Champs wipes were caused by requiring 2 interrupts with every damage player (other than demo) having one? What makes high end players high end players is performance in all categories simultaneously. Some don’t have enough awareness to deal damage while moving out of fire. They’re either staring at their action bar or afraid to cast for fear they’ll die to a mechanic.

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I think if the healers don’t actually have to cast heals - and I agree I’ve seen runs like that - you’re not running at a gear appropriate level, or if you are, Blizzard has done a bad job of creating an appropriate challenge.

So it’s not that there aren’t competent DPS; it’s that they are balanced by less than competent DPS. You can even do Champion with some but not all of the DPS on the ball, but everyone needs to do MSS in Jadefire, and needs to understand positioning on Opulence. That makes sense.

blizzard please give all healers wind shear so I can top interrupts in every dungeon I heal, instead of stumbling upon 1.5k score melee DPS players who have zero by the end of the run