Yeah I mean I respect all this being typed out and recognize that not your experience is not my own.
Many of the mechanics you listed in this have the same effect for any class regardless of range, and affect melee far more than us. Most of these are avoided/have their impact minimized by proactive and clever use of our mobility.
Also, Irideus is probably the most annoying in that list and has had that mechanic fixed going into this season and it felt so much better on PTR when I did it. That fight sucks more because of our mastery than our range though, lol.
Not having 100% uptime because of mechanics is not a sign that the range doesn’t work, though. We performed comparatively well through all three seasons, and were top 50th percentile DPS in most, if not all of it.
I agree most with your sentiment that we have reduced versatility, but that is really the true skill expression of the DPS specs. Using the kit to position and eliminate/minimize the effects of a lot of the situations you’ve put time into compiling are the difference between an okay evoker DPS and a great one.
To address this, we would need to lose either DPS or mobility (more likely) if we got 40 yds, because we would be innately stronger with more range.
This is why I’ve said ad nauseum that we should just have a choice node between hover and 40yds. With very few exceptions, evokers that have posted on here that we “need” 40 yds are criminally under-utilizing hover (many less than 10% uptime average), never using rescue, and only self-casting verdant embrace.
If given this choice node, there’d be a few fights that the meta slaves like myself would likely take 40yds, but fit the rest of the encounters hover is almost always going to be better with good play. Those players that want the range and aren’t leaning on hover enough would get what they wanted, too.