How many Roon slots Are we going to get at 60?

So We don’t know how many room slots we’re going to get for sure But I think i’ve came up with a theory.

Based on the level brackets and Especially on the video that blizzard spoiled To day I could be wrong but this makes sense.

So We know we’re starting out with 3 So it’s a good bet That were going to get 3 If slots per level cap.

25 Chest,Legs,Gloves
40 Boots,Belt,Helm,
50 Shoulders,Bracers,Back,
60 will Either be 1 of 2 Possible choices.
Neck,Weapon,Ranged weapon or Neck,Ring,Ranged weapon.

I don’t see them doing weapon or Trinkit Just because Weapons could get weird Just because Some classes used two handed Some classes don’t Depending on what you’re doing and Trinkets Considering how late you actually get one at 60 For the most part.

I would just think it be easier for a blizzard to kind of stay Away from those two item slots Just a tin foil hat very though.

Thoughts ?

I believe the number stated for level 60 was nine.

I like that the only place that Rune is spelled correctly is your name

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It’s not roon or Room, and you really Don’t need to Randomly capitalize letters in Your sentences.

If they added runes to other armor slots there is a chance button bloat becomes an issue. So I would say they should just see how the 3 they have now go and then decide whether to add one more or not and/or simply add trainable skills like how Mages have time healing spells they can learn.

I expect a lot of the later runes will end up being passives to avoid button bloat.

I mean to be fair Not every single rune We’ve seen has been an actual new button. Some are alterations of skills we already have like warbringer and Single minded fury.

If you want my take I think that Will maybe get A total of 3 Maybe 4 That will give us actual new active skills.

And I think the rest are just going to be passive bonuses So if you think about it like that it makes more sense, there would be more.

or Cosmetic things like Astral form for Druids and green fire for warlocks

It certainly depends on whether some passive bonus’ outweigh useable abilities. Should it be imbalanced, button bloat can become a major issue. That’s all I am saying.

Conversely, if all passive abilities are superior to useable abilities, then that too might also lead to imbalances.

Sometimes less is more. Hopefully they keep that balance and make the decision accordingly.

I kinda doubt we’ll see cosmetic only runes.

I mean Has any version of wow Ever really been balanced though ? I mean vanilla is certainly the worst balanced version but It were being honest.

The game is really never Been balanced They’ve gotten better absolutely but No ummmm There’s always a huge outlier.

And I can say that because i’ve seen it Been playing for 19 yers And I can tell you the game has never been balanced.

Some expansions are worse than others but It’s more of okay how impellent is it going to be this expand.

There has been many constants in WoW and imbalance has been one for sure. But clearly SoD is very experimental, but our expectation of the Devs to try to keep it as balanced as possible should be earnest and not guided by status quo.

I don’t really think SoD is suppose to truly be balanced, it’s a playground to let loose.

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The runes already shown are extremely strong. I can’t imagine 6 more slots. It’s about to get spicy

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Since both sides get access to everything except Shaman and Paladins, the only real concern is how Shaman and Paladin runes affect the balance.

I heard 9 ruun slots.

Just wanted to commend you on randomly telling other people what they don’t need to do.

:woman_shrugging:

Who knows.

He asked for my thoughts, I gave them.