More people played Vanilla than are playing retail. There’s no paradox. Whether it will actually happen or not is another story for another thread though.
The 1 - 10 stretch is quick and easy.
The 10 - 20 stretch through Westfall / Barrens is painless too.
But by the time your exp/hr starts leading to 4 hour levels and a bad pull can lead to a 15min corpse-walk and doing a single dungeon can take an hour of recruitment and 3 hours in-instance they’ll start to bounce.
Don’t even get me started on the ganking / griefing.
Look guys. The game was never hard at any point. The only difference is time investmemt to get stuff. Vanilla, from leveling to proff to raiding to getting purples all was a time sink. So regardless if its a bfa player or a vet since wow launch, those who don’t like the slow aspect will bail.
You guys are so self defeating,i’ll last as long as i find the game entertain.
I’m starting to become ashamed that i even played back in 05.
(in b4 you can’t prove it! your account has no achievements!)
A very few will enjoy the change, some will stay until level 60 and then leave when they realize they don’t get epics for logging in and clearing raids requires more than clicking the appropriate queue and then not going AFK. The rest will be gone before they hit 20.
I welcome anyone that wants to play Classic for what it IS and does not try to change it to be what they want it to be.
My only concern about retailers sticking around is how will Blizzard handle the server populations if they exceed their estimates.
Will they add enough servers to handle the number of players or will they simply choose to extend sharding and use it extensively?
Even if they add new servers, how do they address those servers which already far exceed their population “goal”? Will they simply extend sharding on those servers?
I’m more curious how many private server people will last when outnumbered by loyal Blizzard subscribers. Thats what Ill be watching for. I think everyone is going to have to find a way to meet in the middle. Classic belongs to everyone now, not just the outlaws.
The game was never -mechanically- hard, no. But it was definitely harder than putting on full enchanted heirlooms and leveling 1 - 60 in ten hours with no threat of death… yeah…
Classic is difficult in non-mechanical ways. Yeah you’re autoattacking, but if you accidentally pull 2 or 3 mobs you’re dead in a lot of scenarios. Knowing where the quests can be acquired and how to efficiently complete them is definitely a form of “difficulty”. Managing your income well enough to be able to afford training, mounts and eventually gear, enchants and consumables was “difficult”.
I guess we’re just not agreeing on “difficulty”… I had about 65 key binds in Classic. That same character has about 15 now. Do with that what you will.
While you can argue whether it was “hard”, you can’t argue that a large part of it was “harder” than it is now. Even post lobby game, WoW continues to get easier. How many times have you heard “heroic is the new normal”?
I suggest using “Retail Players” instead of “Retailers”. Retailers are the shops who sell the game. Not the players.
As far as 90% of Retail Players quitting the game before level 10? … I think you’re right. Not necessarily why though.
The vast majority of Classic players will be tourists from Retail. These are players just stepping in to see what the game was like back in the day.
Most won’t have any interest in serious progressing or doing more than dabbling.
Many will be turned off by the repetitive gameplay
Many will get frustrated from difficulty in finding or tagging mobs due to competition (no ungrouped tagging multitagging back in Vanilla).
Some will get turned off from the crappy graphics, which many think look awful compared to Retail.
Some will be turned off by difficulty in killing mobs. Killing mobs in Classic 1-10 was extremely easy since you had almost no abilities to learn. So long as you didn’t pull more than 1 at a time anyone could do it. Someone used to Retail who isn’t aware of this and pulls too much will discover it after 1 death. I doubt dying once would cause someone to quit the game unless they already weren’t interested.
And mythic is the new heroic, and then mythic+ just gets even harder. Stop comparing to the easiest level of content to say that BfA is easy. Unless you’re clearing mythic raids and getting high up there on M+, BfA is hard.
It’s like saying Mario Brothers is harder than Shadow of the Tomb Raider, because SoTR has an easy setting.