How is this game an "RPG"?

Blizzard takes away more freedom in how you play this game these days that they will timegate everything. Players have barely an option to do. You must do these dailies if you want to progress through your covenant.

First and foremost. Daily quests and reputations weren’t mandatory to do. They DID help with professions and gave out an epic quality item or two UTMOST.

They were never mandatory at all until Legion came and forced these things upon you. Stuff like Azerite, WQs, you know the buzzword; BORROWED POWER.

And not even to speak on the theme park ride with questing. Not to mention the zones getting drastically smaller each expansion while they’re trying to cram in as much stuff as possible.

Where is the freedom? Where? Why are there things mandatory to do to get stronger? Why must we farm weekly stuff to progress in PvE raids?

Why is M+ even a thing? (For those of you that get bootyblasted, check out a game called Diablo or PoE, great to farm the same thing over and over throughout the entire expansions)
M+ is such a stupid thing, it shouldn’t exist in WoW. That players do not whine about running the same dungeons over and over throughout the entire expansion without getting bored out of their minds baffles me.

This game used to be about getting stronger at your own pace. No need for enemies to scale as content outside of instances were still relevant and hard. Things weren’t timegated by a manual switch, but by difficulty.

Where is this freedom?

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It’s in classic. If you dont like it, go there. Oh wait, classic has all the same restrictions. There’s never NOT been any of those things you’re talking about. They just change names each xpac.

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The game isn’t a rocket propelled grenade at all

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Obviously time gating is a time honoured tradition ever since the early days of D&D when they time gated a caster’s ability to cast spells.

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Could timegate it and give you time to play alts/do side content/get achievements, enjoy yourself basically.

Or you can pull that other game where you burn through all available content and side content with such dull armor appearances that you can’t even mog hunt by week 2 and then shout at the wall like monkeys for a year until you get the next expansion.

Two year expansion cycle with timelocking is part of why WoW and FF14 are by all means more successful than EQ2.

blizzard has been slowly removing the rpg elements from this game one by one in recent years. it bears more resemblance to diablo than an rpg at this juncture. its quite sad.

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You realize this happened before m+, right? The only difference is back then dungeons became obsolete when people got raid gear.

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Not necessarily. The badge/token system in wrath made it worth doing a dungeon at least once a day even if you already had everything you needed from the drops themselves.

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I think you dislike MMORPGs

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No I love them which is why I made this thread.

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You pick a role, and play it. That’s how.

Its a MMG now with all the minimalization and solo.

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You’re lv 10, how do you know the game is so bad?

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Does this joke never get old or what

What restrictions does classic have apart from weekly raid resets and some professions. Go ahead and tell me.

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It’s like a baby complaining about walking when they can’t walk yet.

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They don’t in this expansion.

You don’t need to do any of the daily quests or max any of the reps unless you want cosmetic rewards or niche profession recipes.

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What’s renown?

Are you talking about your achievement points?

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and exactly what choices did you have back in vanilla? you could choose to do the quest or not, sure, but you had no real choice as to the outcome of it.
how about in TBC, probably the only expansion till now where we had any sort of actual meaningful choice, and that was simply aldor vs scryer. (and even then, that was the same “non-choice” as covenants, since one or the other was objectively better for your class)

how about wrath… what actual choices did we have there?

wow has NEVER been a free-form RPG the way that tabletop games are, its never even managed to do the “branching storyline” like many single player rpg’s have, the closest they got was sylvanas vs garrosh.

that doesn’t change the fact that its still an rpg, in the same way that an adventure novel doesn’t stop being an adventure novel just because it isn’t a choose your own adventure novel.

you can still roleplay, even if the narrative path you are on is limited. for me, and for each of my characters, I come up with different stories for WHY they are following that story path, I may not have control over the path itself but I can still choose WHY they are doing it in my own narrative.

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I’ll tell you now that while you think you want 100% freedom, you likely don’t. 100% freedom gets very boring very quickly. If you get everything that you want exactly when you want it then you will have nothing to keep you pushing forward. Sure, too many restrictions can make the game annoying, but too much freedom will make the game boring. Finding the balance is difficult and the location of that balance is different for everyone. Blizzard is not full of wizards as cool as that would be. They can only make one game and hope it fits the majority of their players. If it doesn’t fit you then you might need to find another game.

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People still ran dungeons because raid gear was hard to get.

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