How is the Evoker going?

Just curious how it’s doing and difficulty level? Typically I play the easy classes like DH and BM.

They’re not hard. Preservation is amazing. Devastation does respectable damage single target and AOE and has very good AOE burst, but it works best when pulls are planned and quick - can’t afford to waste dragon rage. The range and general lack of mobility (even with hover) are a problem that bleeds over to its other big weakness - mediocre survivability which I think will become more clear once people start climbing keys.

The only real complexity with the class is that you have to manage being a turret class with low range and poor mobility. Hover helps, but the entire damage spec revolves around dragon rage - which requires you to prioritize empowered casts (that can’t be cast while moving even with hover) during rage and making sure you have empowered abilities off cooldown when you start rage - whenever possible.

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It often requires saving up your empower abilities as well just to get as much uptime as you can on Dragonrage. It would be so much nicer if it reset out of combat or something.

Healing spec good. DPS spec bad.

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Healer spec good.

DPS spec meh.

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This is the only true answer. Destruction Evoker is very underwhelming in PvP.

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Hah! Thats an understatement.
As someone whos played shaman forever, i was hoping the viability would be better with devestation. Turns out i was wrong.

25yd range and little survivability is a recipe for disaster. Add in bad cds and you basically get pain trained to oblivion.

We are pretty easy targets pvp for most melee as its hard for us to get away and survive, and aside of blowing everything, you’re still struggling to keep up.

Our aoe burst is amazing, but st and aoe dps become a glaring issue since the entire spec is basicallt RNG much like ele sham.

I love it, but this is a classic case of blizz biting the bullet and releasing an unfinished class

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It’s fun when you can survive. You have to be perfect at kiting all the time, even on normal open world mobs for WQs. Even 2-3 regular strength mobs can take you down really fast. I haven’t played preservation because I’m not a good healer at all, but I’m thinking of trying it just to see if I can survive better.

Having mained DH and BM hunter, Hover feels like a consolation prize for mobility. I consider evoker similar to warlock for mobility, which is another main alt I play. But warlock can survive a lot more even without a pet up. Devastation self healing is mediocre when even regular open world mobs hit you for more than you can heal. It feels especially bad after playing DH for so long.

I think if you’re a high skilled player that can kite perfectly it won’t matter.

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Heard healing is amazing but from experience Dev Evoker is very squishy

dev bad, healer good. So if you wanna do pvp play healer. Or wait for some class tuning passes. Its not unplayable its just not that great for high rated stuff imo

It’s probably the worst class in PvP. It’s held back by it’s short range, far less than advertised mobility, and a lot of long cooldown, animation locked, conoid spells, while having fairly weak hard casted and channeled spells that lack good synergy i.e. having a spender without a real builder and no dispel protection. When you put all that together you basically get the mother load of clunk. But, like I said in another thread I’ll keep playing it. I think there’s actual fun there, somewhere… :dracthyr_shrug:

Edit: I want add that I do like that the idea that the designers were going for using more action oriented abilities I just think it needs some refinement. :dracthyr_heart:

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Multi class glad supertease review of evoker lol

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Yeah, I think the survivability actually makes Devastation one of the worst classes for M+. Sure, damage is decent, but you do 0 DPS while dead and it seems like personal defensiveness is going to be essential this season due to all the group damage. The other thing is the ridiculously low mobility during the actual fight. IMO, one thing that would instantly raise it up a whole tier would be to allow empowered spells during Hover. Considering Evoker’s limited range, honesty all abilities should be castable while moving outside of empowered spells.

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I lvled all the way as preserv and was very easy to survive, however after switching to devastation and getting used to it it’s a lot faster to solo even group mobs.
When very large groups i just pop up obsidian scale and renewing blaze together to toss firebreath, landslide and back off and ES and pyres and other procs.
Usually dont need to heal until the fight is over.
Preserv is just easier with all the heals, but you have only firebreath living flame and then stuck doing azure strike until you can firebreath again… also deep breath is 2 min instead of 1 min cd…
But in dungeons it’s a lot of fun and very easy you should definitly try. You have tools for everything

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Thank you for all that and hopefully it will help. I’ve mained demon hunter for 6 years so it’s possible it’s just the bigger differences between the two classes that’s giving me trouble.

Mine is a close range turret in a game where you are constantly on the move. Then there are all of the oversights and bugs. I’ve shelved mine. They need a lot of work.

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I’m curious if we’ll see an evoker in RWF. That’s not a metric to base anything on, usually, but it would be really funny if the brand new hero class isn’t shown in such a heavily promoted event.

On preservation, doing dungeons, I constantly get compliments on how much I pump. Tank says he’s never felt better, and he has run with most healer specs to learn routes/starts. I heal in the move. I dps often, and stay mobile. It’s magic, and I love it.

On devastation, I die on every. Single. Boss. And this is with my +20 group from SL season 4. Highly coordinated groups, practicing for S1, and I cannot live through most boss fights because I’m so squishy, my cooldowns are long, but are over quickly, and even when I do the mechanics, I’m often killed by rot magic damage, while my defensives are rolling.

Oh, and on about 1/2 of the bosses, devastation can’t use Deep Breath, it’s big cooldown dps ability, because the boss’s (mildly punishing) mechanics delete you. Same with Rescue, except you might kill a friend when you die over the bad and drop them in it.

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P.evoker feels like it got all the thought and time put into it
D.evoker feels like it got whatever time they had left to crank out a spec XD

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Love healing on them even if I am still bad at it (I’m a very reactive healer, I’m not very good at proactive healing…). Very fun and a new way to heal, which is what made me fall in love with Mistweavers when they first came out being a unique and fun healing style.

Only thing that’s making me pause on making it my ‘main’ is that the 25 yard range limit SUCKS when trying to do overworld stuff. so many things that fly just out of range that even my warrior can grab with an axe toss, they really need a single 40yd range ability purely for tagging things that is impossible to tag otherwise (see: Nalak). Also devastation still feels weird. After I saw a suggestion that they should be like melee mages that idea stuck in my head and I can’t help but always be disappointed that they aren’t melee mages ala enh shamans lol.