How is raid loot assigned?

My guild has had a verrrry long discussion about how raid loots are assigned. The big contention is between whether loot is random, or whether it has been seeded by something else, being dependent on the character that is assigned the raid id for example. We’ve been running a statistical test with one character zoning in and getting the raid id for months with a wide range of drops, but there is still a huge amount of disagreement about whether the developers could have made the loot dependent on something.

Does anyone know anything about this?

when you enter an instance, loot drops are determined by that player’s win ratio in gurubashi arena. if they have defeated more than 50% of the enemies they engage in combat with in the arena, items like rejuvenating gem and drake fang talisman will drop from bwl. if they have lost greater than 50% of their combats in gurubashi, items like ring of blackrock will drop. there are youtube videos backing this up

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As hilarious as I think the above would be, it’s completely random.

Our guild likes to jokingly rib whoever seeded a run with bad loot, but ultimately it’s random.

No, I don’t have hard numbers to prove it, but loot has a percentage drop rate and that’s it. Dice a rolled and loot is dropped.

I don’t know how it works in WoW but in EQ when a Mobs spawned (Everything was open world) its loot tables were rolled for (or what have you) and that’s what they carry on them until they die.

Im sure in Warcraft when you enter an instance and it generates the raid ID the same kind of thing happens. Honestly I’ve always thought to myself it was like a slot machine and when the boss dies the reels stop and that’s what you get hahaha.

I really thinks its the first one though.

ever seen paladin tier drop as horde?

then it’s not random, is it?

In this case it would be random with a different loot table. You’re not gonna get paladin loot in a horde raid or shaman loot in an ally raid, but (my belief is) that is still a random drop from an alternate loot table

in vanilla you did.
just saying.

no-changers missed that one.

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Thats got nothing to do with seeding. Paladin/Shaman loot is most likely the same thing, and swaps between based on what faction is running the ID.

Yes I know it was different in Vanilla, but this isn’t vanilla

fairly certain that in vanilla they did have paly loot drop for horde and shaman loot drop for alli…till they changed it

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Yes, but I’m talking about the current loot table. Robo you were literally the first one to say

ever seen paladin tier drop as horde?

so just a response to your comment

For MC, it’s DKP. For ZG, you roll need if you can use it for your main spec. Otherwise roll greed for off-spec. Pass if you can’t even use the item, or already have it. They even give out DKP discounts for people who don’t have enough DKP (and no one else bid on it) or are just starting to collect it.

Nobody knows for sure.
Theres a heap of theories out there and very little non-biased evidence.

My personal favourite theory in regards to drops is the worse a guild is, the better the loot they get.

a rumor circulated in BC that after a server restart if you load into a BT ID and someone links you a Warglaive and it loads before displaying, that Illidan does not have a warglaive.

Lots of illidans didnt have a warglaive…actually none of them did except one.

ive read a thing about it by the guy who developed it. I cant remember where i read it but what it said was basically this.

loot is constantly being cycled in all instances until you walk into it. its like a slot machine. the wheels keep spinning until you enter the instance.

it was mentioned in the article that if 2 people walked into 2 separate instances at the exact same moment they would have identical loot tables.

at least this is what i read, whether this is the same system still in place or if the article was true is another story.

That was true, and Blizzard fixed that in retail and carried that fix into Classic as well.

That’s likely how it works. “Exact same moment” is hard to duplicate in practice, as time-related values often measure down to the millisecond or something even more precise.