Hello, i v been pvping for a while now and i noticed that unless u have top of the line gear you will be absolutely destroyed in 2 seconds in pvp, which is extremely unfun. I don’t understand why people like this more. i will literally join a PVP match with item level 80 and i get one shot by a 120 hunter that does almost 13 thousand damage with Aimed shot…i feel like by blizzard removing scaleing that it screwed over the majority of people that just want to PVP to get gear.
It isn’t fun but unfortunately World of Warcraft PvP balance will forever see-saw between accessibility and people complaining they can’t roll people anymore so what’s the point of them working on gearing in the first place.
every day, I visit the grave of resilience gear and wistfully place another flower in the bouquet
if only we know how bad things could really get
I really want to know who the great dark whisperer is that convinces them every expansion they need to change it again because they’ve basically solved PvP Gear / Issues what, three, four times now and then within one cycle they go “And now for something completely different” and you can mute the VOD at that point and replace it with a long fart noise and get the same information.
No, casters don’t rely on gear simply because their damage is %, great pyro doesn’t need gear to deal its damage, chaos bolt doesn’t need gear either.
Melee classes rely on gear mostly like Warriors>DK>Pally but you can still win if you know how to play your class, paladins have extra stuff they can use such as bubble,healers, LOH and so on compared to other melee classes.
DH doesn’t need gear either.
i joined a Battleground and got insta killed by hunters and mages. it also happens all the time in world PVP.
Yep, that’s sort of what PvP in WoW is about.
If it was meant to feel like a fair fight, item level wouldn’t even exist.
pvp in this game isn’t good
It is though.
Just… in waves. Long, very spaced out waves depending on who’s sitting in the PvP Director chair for the week.
Early Battle for Azeroth felt great. Scaling was good and felt good, and it was nice to know that from 110 to 119 you could see a “lowbie” running around and they were usually still capable of being a contribution or a threat.
Resilience and even PvP Power were great and represent the great Duality of Blizzard. PvP only players complain that they HAVE to PvE to get the best trinkets and gear? I sleep. PvE only players complain because they can’t completely one-shot someone with their [End Tier] gear because of Resil / PvP Power? BEGONE, STATS.
I have a few trains of thought here.
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Gear is an important factor in this game. Can you go and do a M+15 with gear you have when you hit level cap? No, you can’t, so you can’t expect to face down more competitive people in PvP, either. Aside from Legion, where templates were a huge influence, gear has always had an impact on PvP.
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PvP is better when more people can participate. There have been a good number of ways that they have tried to make PvP easier to get into over the years. WoD’s style was probably the best, in my opinion. Simply having PVP gear give you a huge boost when doing PvP solved gear discrepancies (for the most part) between raiders and non-raiders. The base gearset was easy to obtain. You could usually literally just walk into Ashran and coast your way to a set of blues. Templates in legion started fine but later became frustrating.
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Blizzard can’t and has basically given up on trying to balance PvP outside of arenas, and even there they don’t always hit the mark entirely. It’s a hard thing to do. You have, what, 36 specs to balance? A lot of other games that focus on the arena style of gameplay might give each -character- 6 or 7 abilities total. WoW PVP is much more complicated, which is a good and bad thing.
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You’re picking a bad time to start PvPing. There isn’t an active season. I don’t think you can even get conquest gear anymore? People have an entire expansion’s worth of gear ahead of where you are if you just hit level cap or have been coasting on catchup gear. There was a lot of work to be put into your character this expansion, between the heart of azeroth, azerite gear, and essences. Thankfully they removed corruption.
Literally the one thing WoD end game nailed was PvP gearing.
It’s kind of a moot point since it’s the end of the expansion and this is kind of just what happens but that’s part of the current issue. Catch up gear is catch up but without PvP Power / Resil the gap between the “Haves” and “Have Nots” is ridiculous and I’d argue that during the end of expansion lull is when you want to do whatever you can to keep people engaging in general with your content - especially with a delay on the expansion - but they elect instead to appeal to what are effectively the 1%ers who only play one character, are already geared, and thus get to steamroll everything.
I gave up on War Mode on all of my alts except my Death Knight who’s comfortably sitting around a 110 item level when someone jumped down from a ledge and killed me (tank spec at the time) in two shots while I was doing an incursion with my spouse.
All of the “No one is in War Mode!!” posts ring so very hollow, but it’s not the fault of the people capable of doing the one shots, War Mode isn’t exactly where you just… let people walk past you without shooting them in the head.
This is wholly Blizzard’s problem to fix.
if you stood there against multiply enemies what would you expect i mean.
Warmode is tough. I love the concept, I hate what it has become. My gut reflex says that you shouldn’t be able to be in a raid group in war mode, but that probably won’t solve everything. WoW PvP really shines in small groups.
PvP Scaling was okay in theory but was implemented pretty atrociously. It was insanely exploitable in the open world.
Also a good portion of people in battlegrounds were unkillable anyway.
Honestly I’d dislike what it’s become less if you couldn’t port in off-realmers / off-sharders to do your dirty work. I know that basically forces a server’s representation to live or die based on who wants to participate but I will say I was very disappointed in a Battle for Nazjatar yesterday as Wyrmrest, Moon Guard, and Silver Hand squared off against… Ragnaros, Nazjatar (ironic), and whatever the A server is + one Moon Guard person suspiciously in the middle of them all.
I big step in the right direction for warmode would be only allowing Call to Arms quests (and assassin status) to be completed ungrouped or in server-specific groups.
It’s the call to arms quests that usually cause massive groups to go around GY camping and sniping lowbies. It’s literally the optimal way to get a sizable chunk of conquest - get 5 people, repeatedly kill the same guy until you can’t find him any more.
I have mixed feelings on the “no porting in your offworld friends” take.
My arena partners are friends I know IRL and they don’t roleplay. If I need help while questing, they’re on the list of people I could potentially call. At the same time, that’s just four or five people, not an entire raid group’s worth.
On the other hand, I do miss the days of WG and TB where you could have feasible and good natured rivalries between people on WRA. As we are a server that largely rejects server lore, it was a cool thing to feel like we were all contributing to a small amount of local legend-ness. Everyone from those days remembers Thane, Drove, Dawnblood who is a butthole for changing his name, and many others. It really would be cool to revive that and to build a new age of participants who can do more than hang around a capital city and be flagged and posture.
So, it’s a tough call. I know I’m not alone in having off server friends. I also want to preserve WRA’s culture. Try as we may, I think we’re moving towards globalization. Once you use the keyblade and open the worlds, it’s hard to shut that door again.
I don’t disagree but then we need there to be other regulations in place otherwise there’s going to just be the same imbalance just painted differently. War Mode and WPvP are tricky, I think replacing PvP servers with War Mode was kind of a dumb idea but I think it’s simultaneously cool to be able to opt into a similar experience.
That said, Alliance has a perma 25% “against overwhelming odds” buff for a reason, I know we have a different experience on the “RP Cluster” as is but, well, at the risk of making no friends I can’t think of a single Horde Wyrmrest PvP guild I’ve personally faced off against who didn’t immediately surround themselves with off-sharders the second they stopped winning even if the numbers were fair, and my immediate desire to continue dies on the spot because I still have some modicum of server / cluster pride.
I’ve tried to do the same, don’t get me wrong, when I want objectives more than proving I can “go it alone” and the door has already been opened, but you get about a quarter of the same results as far as sign-up-speed once said door is open on Alliance because most other realms have already had the competition smacked out of them.
Regulations might help warmode, but if you were in blizzard’s shoes and didn’t understand the server culture we have or were just going to write it off as an unfortunate acceptable loss, at what point would you just throw your hands up and say “why aren’t these darn RPers just queuing for a BG?!”
Because doing that would solve all of our problems except the server one.
Isn’t that 25% buff just on quest and rep rewards?