How is enh pvp now?

b tier

better than a few melee a bit worse than most melee
completely playable and will see success

elementalist is just flat out better 9/10 situations imo

ss probably only worth it in situations that you can really abuse a low armor immobile target that offers ride the lightning secondary targets (spriest+melee / demo+x / bm+melee)

you can absolutely play something sub/enh and with precision have this reliably work against a lot of stuff but generally unreliable otherwise

on the bright side this is just the generic stormstrike build from df so nothing really changes except on use ascendance instead of proc ascendance

yeah makes sense

frost dk dev does ascendance every 1 min instead of every 3
by people you mean adel and he played it with a 40% win rate over something like 16,000 games at basically exactly 2400 most of the time

doomwinds going back to 60s down from 90 and the embue buff talent are pretty insane

relies on uptime and armor entirely though so i’d probably almost never play it into anything besides spriest or a leather melee cleave

on use is the same as it’s always been
nothing about it now is unique to this expansion ; doing what kalvish was doing was possible all 4 seasons of df

10000% accurate

2 Likes

There’s too many answers for on use ascendence and it’s a 3 min cooldown on top of requiring a ton of talent points. In Shadowlands it was better because you had chain harvest to get kills. Game was way more bursty then too where you could kill people through defensives.

Just set it up and win with it idk

I def think it’s viable in 3s, but you’d need to play with a fdk/feral/rogue that can set up for you since shaman really doesn’t have the tools to reliably do so on its own.

Also, swole plays almost exclusively shuffle, so I’m not sure he cares how threes plays XD

Im no Saul, but I am multi 2700+ enh. From my perspective enh has three major issues.

  1. You have no real stun (lightning lasso is situational) and you are super slow and immobile. You’re easily peeled. Enh is simply easy to kite.

  2. Getting to your first tempest cycle can be agonizing. To get and spend 40 maelstrom stacks takes ages (compared to how fast other classes can just go) especially when fighting against micro CC

  3. There’s so many S tier common specs that just dumpster you in a fight. Frost mage, sub, assas, dev evoker, you literally can’t play. And can’t touch them. The other player practically has to consent to you hitting them.

Pro’s

  1. With uptime / once you’re rolling you slam people. More than I think people realize. Enh has burst and sustain.

  2. Stormweaver is insane.

  3. obvi the disruption tool kit remains insane.

4 Likes

You don’t play enh, so you need to stop giving advice on it XD.

So would this be like you saying, “don’t talk about classes you don’t play” and then 45 minutes later making comments about warlock? :thinking:

2 Likes

Just got my enhance up from 70-80 last night and fully honor geared. Spammed skirmishes to see for myself how it felt. I did the wolves/doom builds, wolvs only build, ascendance/wolf builds. dmg still feels low compared to other classes.

I am an arms warrior main and most arena I can create very very noticable pressure. Even when facing castor classes that require me to move around more I can. Shaman is not scary, it’s not scary at all, even the burst. I hate having a 3 min CD in pvp so I don’t usually play ascendance, and i thought there was a talent that reduced ascendance to a 2 min cd in beta? I don’t see that anymore, maybe I’m crazy.

Shaman gets kited easier than war, and how is that possible? I guess because no real slows, instead they have a root totem. I really want enhance to work, but I don’t know how to fix it. Hopefully some of the enhance mains speak up and come up with some ideas to improve it because right now it still feels lackluster of an arena spec.

Outside of what some of the others have said with setup comps, sure you can maybe make that work, even still the dmg is not great. Everyone knows what ascendance is and they will do their best to avoid it. Right now though it still isn’t ascendance as in previous season, but honestly shaman damage SHOULD NOT ONLY be in an ascendance build.

EDIT 1: Also no matter how you build it, feels like unhold DK, too many GCD’s and prepwork. and that’s coming from an Arms warrior perspective, Yea i got some setup and a couple gcd’s to open my burst with, but shaman is
 clunky still.

EDIT 2: I genuinely want enhance to work. Other than arms, it is typically a spec I always level, gear up and want to play as an alt, but every time it just doesn’t work as intended. Enhance to me is actually very similar to arms in a lot of ways, but it just does everything else worse.

It’s fine tbh. Some mobility would be nice not entirely necessary. Lavalash build is the way a majority of time against casters because it can hit hard. The issue with new people trying the spec is that it requires so many globals and it’s all priority based and things can get confusing.

Still, I think more testing needs to be done to find what is most optimal.

1 Like

tagging anyone that cares ; the patchnotes for the upcoming patch just got dropped and enhancement received some absolutely INSANE changes

Whirling Elements: Whirling Fire has been redesigned – Your next Lava Lash or Fire Nova grants you Hot Hands for 8 seconds. This will add its time to an active Hot Hands if it’s active. Whirling Elements: Whirling Earth has been redesigned – Direct damage of your next Flame Shock is increased by 300% and it is applied to 5 nearby enemies. Whirling Elements: Whirling Air has been redesigned – Your next Lightning Bolt, Chain Lightning, and Elemental Blast unleashes 3 Surging Bolts at your totem.

this being the biggest change of all ;

the tl;dr is that placing surging totem now does 3 things for you

1 - gives you 8 seconds of hothand (this is absolutely insane) i’ve been asking for a way to make hothand on use instead of rng for 2 years not this is genuinely a massive buff for our finishing power

2 - your next lightning bolt or elemental blast after dropping surging totem triggers 3 surging hits (they’re hitting right now roughly 300k non crit for me) so that’s about 1m extra damage on a single ele blast that i assume will be scaling with mastery and buffed by our 4pc additional wolf (depending on element)

3 - access to an aoe flameshock which ultimately isn’t that big of a deal because of how lash functions already but will absolutely be useful

then our second biggest change (s)

Doom Winds has been updated – Unleash a devastating storm around yourself, dealing Stormstrike damage every 1 second to nearby enemies for 8 seconds. Increases your chance to activate Windfury Weapon by 200%, and the damage of Windfury Weapon by 10%.

doomwinds now also spits out off global damage radiating from the player

and

Thorim’s Invocation has been has been updated – Now causes Deeply Rooted Elements to last 2 seconds longer/Reduces the cooldown of Ascendance by 60 seconds instead of increasing the damage of Chain Lightning and Lightning Bolt. Remaining effect unchanged.

ascendance is now a 2 minute cooldown instead of 3 making sub/enh one of the most potentially powerful comps in the game

1 Like

Our pleas have been heard.

Interesting. It sounds like this will also remove the requirement to cast it on something in melee range as well which will be good.

Saw Saul/Trill do really well with this comp a couple times in DF but thought it was just because they’re good enough to make it work. Regardless 2 min ascendance sounds great.

I might actually play my Enhance again. I havent touched it, as Blizzard typically kneecaps the spec as an xpac goes on.

I still want my chain harvest back. They never should’ve removed it.

ya chain harvest was defiantly a blast compared to primordial wave,

There’s no way that things will stay this way. People can’t reroll enh the same way people can reroll ret so they will insta nerf it.

Totemic changes to me seems irrelevant like cool for hot hands , but still totemic is not stormbringer
 Tempest is a huge deal it would take more than a hot hand buff to reroll the spec.

Also the surging totem should follows players and be indestructible ,each time you cast surging totem it could reduce all totems Cooldowns By X Time, something good for the lost of Tempest.

Can’t wait to really see how good is the new doomwind thing will do.

Ascendance 2 minute well 
 FINALLY , i mean to me it’s not even a buff or whatever its common sense that we finally get it like ELE.

These changes won’t benefit you at all

Pretty sure they will lil bro.

Totemic is probably better than tempest.

You’re gonna be dookie regardless of enhance buffs lil bro

Remember when someone reminded you that I’ve been higher shuffle xp and you went quiet? lol.