How Is Divine Steed in line with "Class Fantasy" but Turalyon's Might Isn't?

Can we get an explanation on this? How is farting out a horse more in line with Paladins, than charging at our opponents?

Spoiler alert: It’s not. Delete Divine Steed and give us back Turalyon’s Might. Seriously. Please. I want to enjoy my once beloved and favored game again.

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Yeah give us Heroes abilities not Diablo 3 abilities. It still makes me mad that people used to argue on this very forum that it was pretty useless and a suckier version of Heroic Leap. Have they never seen a good Tyrael player in Heroes before? The escapes and engages are nuts.

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Arator’s Redemptor ability would be nice in my opinion.

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I’ll take Yrel’s winged leap from Warlords of Draenor.

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Turalyon’s Might. An ability I at least wish I had the chance to try out

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A valiant warrior riding into battle atop his trusty steed.

How is that not in line with class fantasy?

I’m not the biggest fan of Cavalier either tbf but it’s not fair to say it doesn’t fit thematically bc it really does.

Doesn’t mean we have to necessarily like it.

I just miss that Long Arm of the Law or whatever from the way day.

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That’s their new ‘‘fantasy’’ since Legion. It clearly wasnt that before.
And it sounds more like prot to me.

Paladin’s archetype as a holy avenger and bane of the undead.

That’s Blizzard class fantasy from their Shadowlands Class update post which rings more to their old archetype of Paladin than Legion/BFA being a boring warrior with glowing spell.

And still they say we’re a holy avenger, bane of the undead and demons, but we look at the flavor in the kit: Some of it is coming back like Turn Evil, sadly with a cast time while it was instant cast for Ret in Cata and Mop. But we’re still missing a lot of the bane of the undead flavors like Holy Wrath, Exorcism. Those were the main pieces that made the class feels like a smiter of the evils.

Right now Ret sounds more like a Justice archetype spec without being able to trully deliver high consequences to the wrongful, because we’re weak and slow. Unstoppable Justice? Hell, more like Justice you run away from easily. Which is a huge design and flavor fail. Cata, Mop and WoD and that archetype better designed than Legion, BFA, and Shadowlands is setting up to be.

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The idea of a mounted Paladin is part of the class fantasy.

Given that they cannot (or don’t want to) give us a permanent mounted combat capability (see the complaints from the Argent Steed thing in Legion which allowed this on a smaller scale), the Divine Steed is them trying to hit 2 birds with one stone — an iconic image (a knight in shining armor on the horse) with gameplay utility (a movement ability).

It is something that has not been universally received but they seem to like from a gameplay perspective (much like the Retribution passive…which in Shadowlands every paladin will have…what a toxic ability).

I would like Turalyon’s might as an option.

I think the reason they don’t do it is so that we’re more distinct from warriors.
Not saying it’s a good / bad reason, btw, just that it sounds like what would be a hold up on their end.

Long Arm of the Law and Speed of Light should be brought back as alternatives / replacements to Divine Steed for pallies who want them.

The row w/ cavalier can literally be a movement row. Option 1: Some hybrid of Cavalier and Knight Templar
Option 2: Turalyon’s Might
Option 3: Long Arm of the Law

Speed of Light is maybe a glyph on Divine Steed that alters how it functions (low speed boost for 8 seconds rather than high speed boost for 2 or 3 seconds).

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Sounds like Paladin to me. Like, just in general.

I mean, I think it looks cool as heck. Its exceptionally cool being able to use attacks from horseback, even if albeit, briefly.

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I’m actually not a big fan of Turalyon’s Might myself, I think it has same problems as steed. To me it feels awkward and disorienting to alter your characters position in space like that, especially in closed spaces. It’s also probably going to have as long cooldown if not longer.

Big part of what made Long arm of the Law so great to me was that it was triggered from a ranged damage ability pretty regularly so it felt like it naturally sped up combat. I liked how paladin’s gap closers were more “tame”, but “steady”. Good old pursuit of justice also felt good in some sitations. In fact I never liked warriors for the reason that their gap closer was instant, but after that you needed to stay on target, whereas with ret it was more about “closing in”.

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This is just diablo Crusader. We’re in World of Warcraft here. Different games, different classes, different archetypes.

Prot should have the Diablo Archetype while Ret and Holy should keep their World of Warcraft essence which was bane of the undead and demons.

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I’m not even talking about just WoW though. I’m speaking broudly about the archetypical, traditional, genre-spanning thematic identity of Paladins in high fantasy lore from WoW to Tolkien to Weiss/Hickman.

The imagery of a holy warrior is typically associated with blazing aura of light and being mounted atop a steed.

I mean, no matter if I’m in Prot, Ret or my normal Holy spec, I’m still a Paladin.

And yeah, Diablo uses a similar concept because it’s a tradional Paladin ability.

Even in Dungeons and Dragons, even back in the og Gary Gygax 1st edition books, Paladin gained the ability to “Call Steed” at level 7.

If we allow general Paladin lore and fantasy to guide our sensibilities, then Cavalier is a very fitting ability.

Your entitled not to like it but to argue that it’s not fitting is frankly just silly.

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While this probably is the reason, it’s always funny to me considering that Ret for most of Legion and BFA felt almost exactly as Arms Warrior did.

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I think it 100% falls into the classic paladin identity. As others have said, it’s archetypical to things like dungeons and dragons and that classic depiction of a paladin. To deny that is to try to take a pretty extreme position on something needlessly to support the actual point which is it’s a pretty dull gap closer as far as gap closers go.

That being said I think it’s a pretty low rent animation that they put no time into. Just appearing on top of the charger is pretty lame. And frankly I would prefer Tirion’s leaping charge thing he does against Arthas. That looks more rad to me. That’s not likely though, so as long as we are stuck with Divine Steed, I’d appreciate a more significant animation. Maybe an actual golden divine steed made of the holy light that I actually jump and mount. Maybe add in something that gives Prot and Holy a knock back, and Ret a free BoF. Something beyond a short sprint with a lame half effort animation.

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I agree on that.
The animation itself and the mechanics of how it operates could be improved.

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Word! 10 character even word!

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Riding a gallant steed into battle is absolutely class fantasy. Magically summoning one for a few seconds rather than leaping/running/teleporting behind you, nothin personnel heretic etc is silly.

It’s also a lame ability compared to that as well which is why people hate it.

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It’s definitely 100% class fantasy and fits paladins perfectly.

My only gripe with it is from a gameplay perspective. For larger races, if you use it in confined spaces, you’re pinned to ceilings, cannot pass through doorways, etc. This is really frustrating when doing something like running a flag in WSG and you’re not able to use your speed boost when in a confined space like the tunnel because you’ll get stuck in place.

I’d love to see a glyph that replaced the mount with glowing wings and maybe a slight levitate, sort of an angelic dash type visual. That would solve every problem I have with the ability.

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I love the animation and skill. I just wish it also made me immune to snares and slows for the duration.

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Yeah, it seems like a horse should at least be able to remove the snares, if not make you immune.

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