Howdy!
I mained a DH for most of BFA before I took a break, came back and picked my Hunter up again but it looks like MM is finally on the chopping block. Our guild is relatively small so every little bit of DPS helps.
I’ve always had fun with the mobility and the absurd damage output of Havoc and with some of the upcoming changes it looks like DH might be in a good spot in S3.
I don’t know enough about the class anymore or, to be honest, if the S3 changes are good or not and was hoping I could get an expert’s consensus on whether or not it would be good to pickup again. They seem to be melting faces in PvP but wasn’t sure if that was translating at all to PvE - or if that’s even going to continue in S3.
Appreciate the input and guidance!
Havoc is very good.
I don’t like the ar play style and that’s the meta spec for high keys and maybe raid.
However fel scarred is no slouch and much easier to play.
Mages are cream of the crop in S3 for dps, so havoc benefits from this to complement them with brand.
The only reservation is that vengeance is looking to be meta tank again, so the elitest and entitled players will feel havoc has no use of there a dh tank
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Aldrachi is the same as last season, but we now play Fel-Scarred on pure ST bosses once we have the full tier set. This Fel-Scarred build is an aberration that is insanely annoying to play because your priority changes completely and you have to do things like holding Eye Beam to drop Meta or don’t press Blade Dance at all under some circumstances.
Sims wise we aren’t looking too strong, we are among the bottom comparatively to other specs.
How we will end up performing is anyone’s guess, but there’s no reason to think that Havoc will be a strong performer.
That’s inaccurate information for sure.
Havoc is top 5 mplus and above middle of the pack in raid
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Havoc is meh, but unless you’re doing bleeding edge content it doesn’t matter and you’ll enjoy it.
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mimiron. raidbots . com/simbot/report/q2kE2zeq9up6RGucgW3D12/simc
I don’t know if it’s inaccurate or not, but things ain’t looking hot.
We will see how real performance ends up being, but information so far isn’t anything to throw a festival for.
Havoc was doing well on ptr for m+ and AR. Our funnel is comparable to arcane but on softer prio targets. Prot pallies and BRMs are doing giga damage compared to Veng so you might see prot pallies meta or even brm (shocker) with a phys comp. Havoc aldrachi fury and BD are physical so they would get the 5% mystic touch buff.
As for raid, I’m guessing middle to low packs unless they can game the add damage a bit with AR because their ST is booty. You’ll see at least 1 havoc in world first but no way are they stacking multiple havocs.
TDLR, veng unkillable but booty damage in mythic+ so most likely a prot pally meta with havoc for chaos brand. Plus we pump in mythic+
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I’m enjoying it, and I don’t care to put myself in a group culture that would punish me for playing “not the best class/spec”
Kind of disappointed that the non-mover whiners are getting their way this patch. Every other class has builds where you don’t have to move, and DH is the movement class. It makes sense and is a lot of fun to many DH players. If you don’t like it, play monk or frost DK or some other cleave-heavy melee.
Hopefully, if we are getting a third spec, it lets the class designers lean heavily into movement/boring playstyles so that babies in their wheelchairs can play their edgy elf without blistering their little fingies, and I can play my mover class and zip around like a demon again.
Thanks, this has been my TED talk
felscarred doing nothing but spamming one button. truly nomovers obr enjoyers are eating good this season…
I agree.
As long the set bonuses don’t get touched I’ll be on fel scarred.
That is exactly what they were asking for. DH is nothing without movement.
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I will say, I feel nowhere as safe in current patch on BrM or Protadin as I do on Veng. May be the lack of tier sets, but I’m personally vastly preferring Veng.
And movement causes friction with literally half of the game mechanics that no other spec has to deal with and that Havoc is never tuned with in mind.
Movement gameplay being reduced is objectively a good thing when considering the health of the spec and how it adapts to different boss fights.
Whether the spec is too simple without it, is another thing entirely. I tend to agree, but then again, most of the issues with FS atm are because of the tier set and Burning Blades causing incredibly weird rotational changes (dropping Blade Dance and delaying Eye beam)
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The difficulty of integrating movement is half the fun. Yes, the game does work against you. The core image of a demon hunter is a twink elf without a shirt on. You think that fighting cosmic horrors would be easy without armor?
Overcoming the challenge of movement is what makes Havoc enjoyable for me and a lot of other players. Again, if you don’t want to deal with it, Monk is right there.
Or maybe accept that DH has been losing players over time and as a developer the last thing you do is to design a class that only a very small amount of people plays.
There is a reason the developers have been taking steps to reduce the movement friction, and again, it’s a solid one.
What a very small percent of players feel at this is barely relevant when it’s obvious the playstyle can only be liked a bunch of masochists.
Hey that can’t be true
Feral has had the lowest player population in at least a decade, and only now have they attempted to show respect for the class
probably cause your used to veng more than pprot and brew. like veng is my togo tank i cant stand prot paladin
while it probably also a tierset dif
There are so many reasons why this could be happening it’s not even worth discussing, you’re presuming that your preference is just the holy grail answer.
Here’s a few flaws with your reasoning:
- Mover/Momentum were basically dead talents in BFA / Shadowlands. So, if DH population did drop off a cliff after Legion (Which you would expect after a class’s premier expansion, by the way. Such is the nature of novelty.), it’s more reasonable to say it was because complexity was removed, not added. Players chase what does the best numbers, regardless of preference or taste.
- An entirely new class has become available, so literally every class population has dropped in proportion to whomever rolled Evoker instead.
- Vengeance has since Legion become an extremely popular and powerful spec, reducing the amount of Havoc players overall due to the demand for Vengeance, particularly in keys.
DH population didn’t fall off after Legion, it fell off after BfA, for a number of reasons, namely two:
- Havoc did piss poor damage through most if not all of Shadowlands.
- Havoc had arguably the worst gameplay it ever had until then for a big part of the expansion (Sinful Brand)
The thing is, after SL and with DF rework, all of these issues were in theory fixed, but Momentum was forced down people’s throats because of the new talent trees. DF 10.0 and 10.1 gameplay involved Momentum and Isolation Pray, and the optimal way of playing Havoc was Fel Rushing on CD for those patches.
And do you know what happened? Havoc kept declining players even though it did damage and it didn’t have Sinful Brand. Until DF S3 with the ‘rework’ that added Inertia, severely reducing movement constraints for the first time (and Havoc being insanely strong in tuning) numbers didn’t go up.
They went down again for TWW.
It’s not the complexity. BfA had the highest numbers Havoc has ever had, and the spec was very close to the lowest in complexity it’s ever been there. It’s a cumulation of gameplay and tuning.
What remains factual is that no matter in which you expansion you ask, there is always someone asking “Havoc has to use mover talents?” because face it, most people just do not like it.
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Because, to your own admission the spec was overtuned. Players fotm on overtuned specs all the time. The only difference is nobody asks, “Do I really have to use my chi?” when Windwalker is blasting five million dps on Queen Ansurek before promptly dropping the character next patch cycle.
God forbid a spec brings anything unique other than the generic builder/spender slop that every other class already has.