How important is spell hit cap as of right now?

I read somewhere that the spell hit cap is 16% for casters. I was just wondering how important it is to try and aim for that because I feel like as of right now there’s not too many gear with hit chance on it

There isn’t gear ourltside banthok sash, few other pieces.

You simply can’t

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Mathematically, we dont have enough spell power yet for spell hit to start outweighing spellpower, at least that’s what I’ve been told. And my gorilla math seems to agree with that statement.

While Warlocks cant even pretend to try and get close to it, Mages could. Pvp boots, hit belt, hit neck, plus talents gets you very close to hit cap.

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Yeah I think 3% is the highest you can get atm

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This is a quote from one of the most popular warlock guides, but I feel it holds true also for a shadowpriest:

“…at lower gear levels 1% hit rating can equivalent to around 8-9 spell power while at end game gear levels 1% hit can be evaluated at 23-28 spell power. The same thing can be said about critical strike rating. This is because the more spell power a player has the more damage their spells will do, meaning missing a spell or criting a spell is more impactful.”

THAT BEING SAID…

I assume you are asking in regards to a priest, as you’ve posted on a max level priest. If this question is regarding end-game raiding then it should be noted that in Classic all priests are support. Yes, even shadowpriests are support.

If you are 100% trying to maximize your dps, you are most likely doing it wrong. The shadowpriest is only in the raid to begin with so that he can buff the warlocks (with Shadow Vulnerability using the Shadow Weaving talent.) Aside from that, he/she is also there to offheal when needed, and dispel and/or purge as needed.

Right now in Molten Core, yes the fights are so incredibly short that your mana issues may not be 100% manifested yet. Also, the ability to cheese padded numbers on meaningless fights such as Golemagg, Garr, etc should not confuse you as to the actual value of a spriest.

If you rolled spriest to melt face and top the charts in PVE, you rolled the wrong class, and should back out and select warlock at the character creation screen.

This concluding paragraph is actually taken from the shadowpriest guide on wowhead, and is actually listed as a strength to the class:

  • As you can imagine, if Shadow Priest are only brought to Raids for their Debuff Shadow weaving, it doesn’t require much gear to fulfill your role. Thankfully no one should be expecting a Shadow Priest to pull crazy damage meter logs and they won’t be complaining when you are bottom of the DPS Chart ( They will, however, make fun of any Raid member below the Shadow Priest ).*

Good luck out there!

The 16% are for mobs that are 3+ levels above your level. But the formula is as follows:

Since all casters have an inherent 1% chance to miss always-

Mobs the same level as you, you have 4% chance to miss, so 3% is the cap you want
Mobs 1 level above you, you have a 5% chance to miss, so 4% is the cap you want
Mobs 2 levels above you, you have a 6% chance to miss, so 5% is the cap you want
Mobs 3+ levels above you, you have a (WHOPPING) 17% chance to miss, so 16% is the cap you want.

Mages can get close to cap later on due to talents/zg enchants. Locks can’t really get close but 9-12% is good enough for naxx.

This is false. You are assuming all Classic content is raiding. Spriests can also do pvp and dungeons. And pure damage is very important there. Spriests can do respectable damage in dungeons, and shadow weaving is not there to buff warlock damage. Additionally, spriests want to maximize their damage when solo farming as well.

Ah, so the fights where spriests do well are meaningless? Very nice. Damage is damage. And more damage makes the run shorter.

Also false. Shadowpriests are not there to off heal. Guilds who follow your philosophy of a priest as a support class only do not bring shadow priests at all. They bring the so-called “holy weavers”, priests who only take the very minimum of shadow talent points to obtain shadow weaving , do not take shadow form and are thus not shadow priests, and take the rest of talent points to help with their healing. Their job is to heal, not do damage, and they just cast mind blast rank 1 on a timer to keep shadow weaving up.

Shadow priests, however, are a DPS spec with utility, which should focus on both doing max possible damage and providing said utility. However, as all the hybrids in classic, the priest DPS spec pays the hybrid tax and as such, the spriest PVE DPS is underwhelming compared to the pure DPS classes such as a warlock.

And pertaining to the presumed need to stack hit, so that the shadow weaving debuff doesn’t fall off, spriests keep spamming shadow spells non-stop. They are not waiting for the debuff to come close to expiring before they cast again. As such, even if they miss a spell, or even two in a row, the debuff will not fall off. As such, I believe your point is moot.

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No, I’m actually not assuming all Classic content is raiding. If you even read literally one sentence prior to what you quoted, you would have seen that I said:

Where your statement was answered before you posted, at least to me. The rest of your post is mostly straw-manning.

Yes, and you need far less spell hit for either of those functions. Perhaps you should have tried to answer the OPs question regarding the spell hit needed for those varying aspects of the game.

Here, at least you came closer to answering his question, which is that for priests, you can get away with far less hit than the “pure dps” classes.

This is just weird and doesn’t even belong here.