When I played Vanilla the “hybrid tax” was gospel and it was widely known that Warrior, Priest, and Rogue were what you played if you were Serious™. So we kind of started with the idea (whether actually true or not) that your favorite class might not be end game viable.
Takes a lot of work to get to 60.
Kind of a bummer to go through all that and get “only if I heal?” from your guild. A lot of people furiously rerolled. A lot soldiered on, suboptimally. A few took the challenged and deconstructed the classes and played them incredibly well, breaking expectations; but not many listened.
From TBC on Blizz has focused a ton on balancing classes and those changes have reverberated through every aspect of the game, but still it is probably the #1 complaint on the forums since the dawn of the game.
But here we are on the cusp of Classic, (supposedly) the most unbalanced version of WoW ever and people are totally excited for it!
So bearing all that in mind, how important is it to “balance” classes and how much should that affect game design? Can we even imagine a game where everything is completely balanced? Would anyone want to play that game? And finally, is our excitement about Vanilla in spite of its unbalanced classes or because of it? Or is Vanilla balanced and we’ve been wrong all these years?
Cheers,