How I would have done to Frost DK Talent Tree

I do recall giving feedback against bringing back MotFW when they announced the return of 2H and I wasn’t the only one, because a lot of us saw the balancing issues coming from a mile away. Bringing back 2H was a great choice, but creating subspecs was not.

I’m pretty sure the DK was heavily represented as a 2H class in the art/media when it was first introduced so that’s a strong part of it. Personally I didn’t start playing DK to use DW, that’s for rogues/shamans/monks/etc.

Despite all the metrics and metas, class fantasy still matters and many players never wanted to be a DW DK, just as I’m sure some love playing DW (for whatever reason :person_shrugging: ).

That’s why I think the devs should do everything possible to give 2H and DW parity and allow for gameplay choices via the talents. You want strong 1/2 target damage and big Obliterates? Go Obliteration. You want strong cleave every 2mins? Go BoS. Maybe allow icecap to be a middle ground with good ST and consistent cleave. Anyway, the choice should be in the talents, not the weapons!

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