How I Would Have Done A WoW Battle Royale Mode

All Blizzard needed to do to have a winner here was copy the traditional BR formula. Like here’s my idea for a BR mode that would of been better IMO:

  • Pick Your Class(i.e. Warrior, Shaman, Priest, Rogue, Hunter, etc., etc…)
  • Class Is Consigned To A Set Of Abilities
  • Each Player Starts With Basic White Equipment
  • Armor, Weapons, and Trinkets Can Be Found From Killing Mobs/Looting Chests/Other Players
  • Armor Provides HP, Weapons Provide Damage, And Trinkets Provide Resilience
  • Stat Increases Are Static Not Dynamic To Ensure Fair, Balanced Play, With A Cap At Max Quality(Obviously)(Example: White Quality Armor Will Always Only Ever Spawn With +10 Health, Blue +20, Purple +35, etc., etc…)
  • Said Gear Only Ever Drops From Chests/Mobs As It’s Base Quality
  • Gear Dropped From Players Can Be Whatever Rarity That Player Had Equipped
  • Every 2 Levels, At A Level-Cap of 10, Gear Quality Upgrades(1-2 For White, 3-4 For Green, 5-6 For Blue, 7-8 For Purple 9-10 For Orange)
  • Rare Chests And Tough Enemies(Elites, Mini-Bosses, etc., etc., And Blue Quality And Up Chests) Have A Chance To Drop Glyphs That Can Be Passively Applied To Your Abilities Just By Holding Them In Your Inventory
  • Glyphs Provide Abilities Additional Functionality(i.e. Warbringer For Warrior Charge, Vigor For Rogues, etc., etc…)
  • Players Can End The Match By Killing Each Other Until Only One Remains, Or By Banding Together To Defeat The World Boss
  • No Group Functionality
  • Rewards Based On Overall Final Standing As Well As Acquired Gear And Level/Gear Level
  • Loot Spawns And Enemy Placements Are Randomized To Ensure Fairness Throughout(Example: No Hotdrop Meta)
  • Decide From The Air The Optimal Place For Your Playstyle To Land

I don’t mind them having a game mode like this but tying it in with such an intense grind for rewards in wow - that’s bad, real bad.

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Well I didn’t really get into too much detail with the rewards structure in my post simply because I was focused more on describing the gameplay/mechanics than anything else, but in my head I imagined the rewards as just being a currency based system. An in-game shop you can visit between matches that sells strictly cosmetic vanity items like mounts, tmog sets and the like. And each match you would earn currency at the end, which you can then spend on the things inside said shop. Let the player target farm what they’d be interested in. So like if you only wanted that one mount for like 2,500 points, well you know if you don’t like the mode you only gotta slog through like 10-20 matches if you’re scraping the bottom of the barrel each match to get what you want. You get your mount, it’s enabled account-wide, and you can call it a day.