How I would 'fix' spriest to make it feel better to play

First off, this is just my opinion and what I think would be great to make spriest enjoyable to play again. I did not take any damage numbers into account this is purely mechanical changes. With all that out of the way, here we go.

  • Buff our dots so they are on par with MB and MF

  • Remove Twins of the Sun Priestess, it doesn’t give us more rdps so screw anyone who wants it

  • Ascension has been removed, you now only have Voidform.

  • New void orb (shadow orb is back) - Stacks 5 times - You accrue void orbs outside of combat
    Every second cast of devouring plague gives you a void orb,
    Generating a void orb increases the damage of your next mind blast by 200%. If you have max orbs, casting devouring plague increases the damage of your next mind blast by 250%
    Your haste is increased by 2% per orb

  • Voidform Reworked (2 minute cooldown) Instant cast - Consume 5 shadow orbs to enter Voidform for 30 seconds.
    Voidform increases your dot damage by 50%
    Mind Flay and Mind Blast deal 30% more damage
    Every 5 seconds, summon an eye of c’thun that lasts 15s that channels void energy into the target, dealing damage. (Basically Idol but guaranteed to proc)
    Void Bolt is still the same

  • Remove Pyschic Link - VT and SWP now work like UH DK diseases, each dot pulses shadow damage to all nearby enemies (e.g. 2 mobs dotted, both mobs pulse aoe damage on the other) damage reduced beyond 5 targets (or w/e the standard is atm)

  • Void torrent (Piggybacking off of Entropy) - Places a dot on a target for 8 seconds, summon a void rift that deals damage to the target, while the rift is open, your dots tick 100% faster

  • Shadow crash - Is now baseline. 30s CD, applies VT & SWP to 8 targets. Each mind blast reduces the cooldown by 5 seconds.

  • New Passive - Intense Plague (The first devouring plague after each shadow crash pulses heavy shadow damage to enemies around the target. This just gives dev plague a solid aoe option)

  • Shadowy Apparitions now move like they forgot to get the chicken out of the freezer for their parents.

Utility/Defensives

  • New ability - Void Focus (You are able to cast while moving, lasts 15 seconds. Off the GCD and does not interrupt spellcasting)
  • Bring back spectral guise
  • Silence is now baseline (no talent needed) for all priest specs
  • Angelic Feather movement speed increased to 70%
  • Psychic horror also disarms for 7s

New Glyphs

  • Glyph of Void - Transforms your Mind Blast into Shadow Word: Void
  • Glyph of the Raven - Instead of embracing the tentacle overlords, embrace your avian roots, having ravens follow you instead of tentacles when in voidform

These changes kind of blend the different variations of shadow priest throughout the years, to me I feel like these changes would make priest super fun to play again. Sorry if there is any spelling or grammar mistakes, I am writing this at 1am and I am very tired. I encourage everyone to write their thoughts and ideas ^.^

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