Hi there. According to the description of this spell says:
“Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for (32% of Spell power) every 2 sec”
This means that will heal only to the more injured character? And only one at a time, and always switching to the more injured one, right?
Thanks in return.
“Injured” is binary, not scaling. So it will heal someone who’s injured over someone who’s at 100% health, but it sees no difference between someone at 90% health and someone at 10% health. So it will heal one at a time, randomly among everyone who’s injured and within range.
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Ok i see, thanks for the answer. BTW, make that healing random make the totem pretty useless, should choose always the character with less health percentage.
Almost every AoE and passive heal in the game works that way. Blizzard consciously moved away from “smart” heals where the game prioritizes targets for you - they want healers to have to actively make choices about who gets healed. Here’s what they said when they made this change going into WoD:
"We also took a look at healing spells that were passive or auto-targeted (so-called ‘smart’ heals).
We want healers to care about who they’re targeting and which heals they’re using, because that makes healer gameplay more interactive and fun. To that end, we’re reducing the healing of many passive and auto-targeted heals, and making smart heals a little less smart. Smart heals will now randomly pick any injured target within range instead of always picking the most injured target. Priority will still be given to players over pets, of course."
https://worldofwarcraft.com/en-us/news/13183878/dev-watercooler-building-healthy-gameplay
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