Honestly I’m fairly hopeful. In SoD there was some word about how tanking and dual wield was the intended path but then we cried and cried about “2H pleeeeeeaaaaseeee” and they were like “seriously? fine. Here’s your dumb stuff” and SoD Shaman are very happy.
It would be very reasonable that Totemic would be a totem buffy playstyle right? Unless we get a ton of dumbfun totems like Grenade Totem that we can throw at enemies or the waterbaloon totem that we can splash heals around with or windfury windfury totem where we stack windfury totems and each stack gives one more bonus hit but has 1 hp and you can run into it to knock it over.
They should completely delete enhancement shamans and rework them to be a spec that depends on totems. Give them a bunch of cool totems unique to enhancement.
Because right now it’s a crappy hybrid (in large scale pvp) with no clear direction Blizzard wants to take it. The totem focused spec will give them direction and probably be much more fun for them to balance.
Heck, I’d rather have a shaman tank spec if that’s easier for them to create in place of the current enhancement.
Hard no, and hard disagree. PVP may need adjustments, but don’t screw over pve classes because we’re bad at pvp. PVE enhance is insanely fun.
I think maybe part of the issue is that enhance doesn’t feel scaled the right way in pvp and we have negative defensives compared to some of the other classes and our range is I think the lowest in the game. Base range increase, and make it so that damage scales higher in pvp for enhance abilities and everything should be fine imo. Let us be the blender we were always meant to be.
While that might true, in pvp the problem is keeping track of everything cause it’s on such a short timer. I’m using my MMORPG mouse to help with that if you know what I mean. It won’t get rid of the global cooldown, but it will help you cycle through the 4 or 5 damage abilities on short cooldowns with one keybind. And even that’s not ideal because obviously you will miss some keybinds the first cycle, but you will hit them all the next time. So it’s still better than watching your toolbar every few seconds instead of the actual fight.
Are you really coming on the official forums of wow and openly stating you’re using hardware to do a rotation for you and then complaining that rotation is too hard? Enhance isn’t even a rotation based class, it’s a priority based class. So if you’re trying to bake your cooldowns into a piece of hardware that doesn’t dynamically change then you’re destined to fail even with your hardware.
Not to be rude, but the thought process around your statement just now tells me all I need to know about how serious I should take you.
Yea, great. That works fine in PvE. But try playing that way in a chaotic PvP setting. Good luck getting those priorities down pat with all the major cooldowns and CC happening all around you almost all the time. Taking your eyes off the action to watch your toolbar for those short cooldown “priority” buttons to press is what made me turn it into a 4 or 5 button rotation spam in pvp.
And even if you manage to become a pro and perfect what to hit and when, you will still have your priority abilities not there when you need them more often than not in pvp because of all the CC happening to you. It’s easier to turn it into a rotation bot for those damage abilities on short cooldowns. And no, it’s not ideal.
Blizzard did that on purpose by making all those cooldowns have different timers to make it harder to rotate the abilities, but it’s not impossible.
I’m not so sure its a scaling issue that makes enhance bad in pvp. I think its more that maelstrom is both your offense and defense and you have to choose.
Everybody and their dog knows that the way to beat an enhancement shaman is to put pressure on them. Force them to use maelstrom on heals and their damage becomes nothing.
I’ve done some good damage with all the feral spirit talents and shamanism (heroism on 1 minute cd).
Granted, I have to sacrifice some defense like not getting static field which is great in battlegounds. But that is a fair tradeoff. The maelstrom issue is not really a problem for me in battlegrounds. Both the feral spirit and shamanism are up in less than a minute for decent burst.
I’d also like the shaman “totem” spec to have a pet totem, but you don’t directly control it. Instead, it duplicates whatever you are doing but at 50% effectiveness. And you can get a few talents to increase it to 70 or 80%.
It should duplicate heals, damage, and other totems!
Stopped playing my enhancement shaman in favor of a fistweaver monk.
Sure, I don’t do as much damage, but I’m much more important to my team.
And I have a ton more mobility!!!
I have four rolls, a snare break, and since I’m an orc, I have 20% stun reduction combined with the dematerialize talent that reduces damage while stunned those few seconds.
Only problem is I have to queue as healer for pvp which forces me to take a spot which should have gone to a “real” healer. But that’s not my fault. It’s a Blizzard restriction problem.
Every healer.
Every healer should be a support spec in a sense, because that’s what they are.
People want to do big damn in this game, specifically because it’s less stressful and great to look at.
The game has a healer to DPS ratio problem, and making more healers more like support roles would probably fair well into a lot of content.
As a healer it literally sucks do so solo content.
So you’re suggesting that adding/converting healers into support, a role whose whole point is that it is personally weak in exchange for making other players in group content stronger, would make healers more palatable to play in solo content?
I’m also going to go ahead and assume you haven’t followed the backlash from the holy/disc priest community over the Oracle tree’s core ability being a support spell. Being converted into Support is very much not something that all healers are on board with.