think it will look like many first attempts of Ouro.
For above average guilds it wont be difficult, but the comments here make it seem like 90th percentile is 50th percentile.
Look at gorefiend which is a pretty simple tank and spank fight like Brutallus with half his HP and you’ll see the 90th percentile DPS is 32.5k DPS while 50th percentile is 25k DPS.
That’s a huge gap. You’re gonna need to be able to hit at least 32.5k DPS on a 5M HP boss to have a chance of sustaining 30k DPS for a 10M HP boss. The top 20-25% of guilds will have no problem, but the idea that even average guilds will hit the DPS requirement for Brutallus lacks perspective.
There’s months of gearing to bridge that gap between now and SWP for sure
My guild back in original TBC went through T6 pretty quickly, probably about a month of progress to fully complete BT/Hyjal. It took us nearly two months to get Kalecgos down and about a month between bosses after that.
Not sure how this is going to translate to progress today but I suspect at least a few hours of progress on each boss for most guilds.
Oh wait… you’re serious? Kekw
We only got 4 bosses down. Everyone was pretty tired and I think we hung it up at keast a mont before WotLK.
Lol no way jose,
SWP will be cleared in the first couple hours easily.
Everyone will be BiS, strategies are already there. There is no theorycrafting anymore.
Well, all but the gated bosses of course but I guess that was implied
Sunwell is harder than most of WOTLK PvE content (hard mod excluded)
Not an issue since most of the players chose to play on a PvP server for WPvP, right ?
True that some servers with huge unbalance will have some issue but 60/40 is “fine”.
True, the only kink that’d needed to be worked on is positioning I guess.
This is most likely the “buff” that I was thinking of.
My guild got stuck on Sapph for 2 weeks cause of resistances and healers adpating to a fight you actually needed to heal and since we already do that in TBC I don’t see my guild getting stuck like that again.
Why’s that? is there a gimmik in his pull or just how he attacks?
Probably not, most fights are just too easy, I’m hoping for some challenge.
really? cause BT isn’t that hard at all, you’d think that the last raid would be the hardest raid but if it’s only at BT’s level then idk.
Yeah, my guild doesn’t even have a Warlock tank because every week we just ignore the demon phase.
Yeah, you’re right, the content was also done differently than it is now, everything was pretty much available save for SWP so I’d say most people didn’t farm BT/MH for months to get all the gear from it.
Sounds complicated on paper but maybe not in practice?
Originally he was a gear check boss. I think there will be a number of guilds that don’t respect his enrage timer on their first pull. Some will try to avoid the stomp with 3 tanks but fail the enrage timer, and some will try 2 tanks and get wrecked by Stomp.
Don’t know the fight (or any SWP fight) but if it’s as simple as a rotation then yeah that Sounds very easy.
5 minutes?! how much hp does this slug have?
Honestly sounds like Magmadar with adds XD
Ah well no issues here, we got pre-nerf Vashj and KT down, not every week but we got it very consistant near the nerfs. I think pretty much every week.
Yeah, when they removed the MC from Vashj it turned from chaotic to boring very fast and if M’uru is simillar then it should be fine.
Reminds me of Illidan, stack for P1 and 2 spead for P3 and 4 (I’m ignoring demon phase.)
So basiclly the reason It’d be hard would be because of personal responsability… Well I didn’t know what I was expecting but I guess personal responsibility raids are good. Brings the general skill of the raider to light and makes them better as they adapt and get used to the fight.
Yeah couldn’t really do that, rolled PvP at the launch of classic and OCE only really has 3 servers. Sure one of them is a PvE server but it’s a lot less populated than Arugal. Funny thing is that the Attune addon came from Remulos (he also made another called Dailies that tracks, you gussed it, dailies).
Honestly the WPvP doesn’t bother me that much. I’d most likely be doing the dailies with my guild anyway so that’d lessen the chances of getting targeted.
Thanks for such a detailed response.
No problem. Each fight has little nuances to them to be sure, but for a particular role, many of the details can be ignored. A DPS doesn’t need to do anything on Brutallus, for example, other than plant their feet and nuke and sometimes step aside for Burn debuffs, that’s it. As a Mage you’d get the benefit of Iceblock to drop the Burn if you get it, letting you just ignore the literal only mechanic you have to stress about.
Twins is definitely going to be the harder one for people with a bit of variation in strat until people find the most easily replicated method. One Twin is fire, the other is shadow, and to get rid of fire debuffs you need to take shadow damage, and vice versa. When one Twin dies, the other gains their power, and kill order mattered for loot (at least on release). So I can envision people doing cheese strats to force the AoE stuff to happen on specific people so no one has to move, but I can also see zerg strats of other kinds since folks just cowboy up now and heal through everything.
There was a time when Gorefiend was considered a very hard encounter and now I’ve had at least two kills where EVERY person who got ghosts just utterly failed and they got into the raid… and no one died. With all the sources of damage that can go out on Twins, it could actually work to just have everyone loosely spread and burn a Twin since debuffs will get swapped semi-regularly… which would make the fight a complete joke if so.
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