I see half as many Horde guilds recruiting for PVE than Ally.
Is salvation that big of a deal breaker?
Yes
Ten characters
horde gameplay is more engaging because you have to pay more attention
Alliance PvE in vanilla feels like the game is on easy mode which is quite lame
It just depends on your tanks.
Horde tanking is harder due to shamans being more offensive than paladins â leading to more threat dealt by dps and tanks having more fear for their life due to paladins being superior to shamans in healing. And there arenât really as many defensive buffs such as lay on hands, for the horde tanks.
But if you have competent tanks the difference isnât that huge. In fact in some ways I think horde starts to get an advantage because if you tanks can manage without those defensive abilities provided by paladins, the offensive abilities start to get more and more value.
Alliance will be more popular.
Alliance with paladins has an advantage.
The average player will be better on the horde side pve/pvp.
its not salv so much as its palladinsâŚ
Pally buffs are just stronger than totems and 4 pallies can full buff a raid where 16 shamans cant.
Also Pallies are the best HPS healers and the most mana efficient healers. to the point where they eventually have near infninite mana because of full refunds on crits. In a world where bosses do not have enrage timers(pretty sure there are like a handful of bosses in all of Vanilla with some enrage mechanic) the fight usually ends when one of two things happens, the boss dies or the healers run out of mana. When you have healers who do not run out of mana guess what happensâŚ
Oh and then there is the fact that Blackrock mountain is significantly easier to get to for the Alliance which is where most of the raiding takes place.
AND
Nef class calls:
hardest class call = shaman
easiest class call = Pally
The advantage isnât about skill, itâs about farmability of content, really.
Horde can clear through farm content quicker, Alliance can progress quicker. Since farm content is, by definition, easy, this is not generally considered a meaningful advantage for Horde.
Also worth noting that itâs not even universally true on farm content, just a trend. Itâs only true in situations where threat stops being an issue. In any situation where threat matters, Alliance gets higher raid DPS than Horde does.
I look forward to horde pve. I have only played alliance in vanilla, and I think it will be cool to do things in a different strategy
Alliance have Paladin buffs.
Horde have Windfury.
PVE at the average level is easier on Alliance, but top end guilds are gonna progress faster on Horde.
Alliance has judgements & blessings
Alliance has Fear Ward
Horde has⌠Windfury totem.
Scales are pretty heavily tipped in Alliance favor.
Alliance has advantages in PvE, Horde has advantages in PvP
More clueless ppl believing horde pve is hard cause paladins. Shamans far surpass paladins in AQ and naxx and threat isnât an issue for actual potent players and fury tanks produce threat so high with WF and potentially thunderfury that threat is just a joke
Itâs not nearly as drastic as some people make it out to be.
Over half the world first kills in actual Vanilla were by Horde guildsâŚ
I will put out 20% more threat than your average Human because I am 20% better. Tanking like a boss for your major deeps since 2006.
Yes on paper Alliance is a little better but at the end of the day it doesnât matter. You will see Nelf Tanks that pump incredible threat, Undead Warriors who outdps everyone and other crazy stuff because there is still a lot of room for skill, consumables and uptime. Dead players do no damageâŚ
Tremor totem⌠and all the undead players being able to break fear was not as much of an issue for Horde as it is for Alliance. Pigeon holing priest into dirty dwarfs.
I donât believe this is a true statement.
Depends on if you go boss for boss, which would be a fair way to call it. However these Horde guilds got world first raid clears.
Alliance was super popular in Vanilla for a number of reasons, so I consider their numbers a tad skewed.
Onyxa: The Chosen (KR)
Ragnaros: Ascent (US)
CâThun: Nihilum (EU)
KelâThuzad: Nihilum (EU)
I donât think itâs fair to just say âoh there were lots of reasons so Iâm throwing out dataâ
Itâs absolutely true that people overrate how much of a difference it makes, and itâs also true that Horde can absolutely clear all of the content in the game at a competitive rate. Alliance just gets free advantage, which matters more for mid-level players than it does for the top end (and mid-level players make up the vast majority of raiders).
(Also, Blizzard, fix your forums. This whole âthrow out the quote if you replied and quotedâ thing is asinine. This forum is not Reddit, nor should it ever be.)
Hey man, thats just how I roll
Youâre right, there are a lot of Alliance guilds on those kill lists. Horde âwinsâ Vanilla in my mind lol. Nah, not at all biased.
I dislike these kinds of discussions because we could end up with a good 70% skew of Alliance raiders who are made up entirely of Humans and Dwarf Priests and that be boring as hell⌠Or worse, a Horde guild with nothing but Orc and Undead. Gross
Based on the data of world firsts in Vanilla, I would say Alliance have the advantage in general raiding but Horde are more likely to overcome difficulty spikes.
In most cases, the Alliance gets the world first kills for nearly every raid boss except the final boss in a raid. BWL is the only raid the Alliance cleared completely before the Horde did.
That suggests that Horde raids werenât far behind and when both sides got stuck on a hard fight, the Horde were more likely to beat it first.
That said, I do think the difficulty walls wont be as prevalent in Classic either being that we have knowledge and weâre using 1.12 balance.