How hard is AQ?

Title. I'm not sure if I'll ever be able to make it into naxx but I'll try anyway, in case if I don't I wanna make sure I get all the gear I can get from AQ, was wandering how difficult it is compared to all the other raids.
There are two aq raids, one is very easy and the other has bosses that could ruin a guild.

I remember my first time into harder aq side c'thun someone ran in front of door way dead I ran in front of door way laser beam dead.

Should be much easier then nax, you see more players with it then nax in classic.

You see mechanics in the harder one with mind control fighting more than one boss npc at a time.
C'thun is harder than roughly the first half of naxx (maybe ex patchwerk). If your raid group can down twin emps you'll probably be able to down at least a few naxx bosses. It's not a massive jump from one to the other, but needless to say naxx does ramp up significantly as you progress through (though I never got near the end).
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AQ 40 was at level, pretty hard. Remember, back then there were no catch up mechanics. So raid guilds first had to progress into MC, gear up, then move onto BWL and gear up there and then move on to AQ. The fights were more demanding and had more complicated mechanics but they were not hard by today's raid and player standards.

Probably the most important thing is for characters to be appropriately geared for the content. It is notable that at the time, many guilds actually farmed low level nature resist gear from instances like Maraudon for some of the AQ boss fights (Huhuran).
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If you join the right guild and play you'll more than likely be able to get into naxx. Most people are either 1) grossly overestimating how hard vanilla content actually is. There are no real mechanics up until twin emps and c'thun if you can even call basic strategy mechanics. Or 2) people are still some how bad at a game where all you do is press a few keys to succeed.
Vanilla raid difficulty hovers somewhere between LFR and normal raids for retail, if you can put up with the grind and the tidiousness to gear up before raiding you can clear anything.
It was as hard as Naxx from what I remember, and nobody ever got to the final boss, I think later we found out the statistics where like 0.04% of runs killed C'Thun or something like that.
11/14/2018 08:16 AMPosted by Mightylink
It was as hard as Naxx from what I remember, and nobody ever got to the final boss, I think later we found out the statistics where like 0.04% of runs killed C'Thun or something like that.


No idea what this guy's talking about... But this is a great example of people not understanding how easy vanilla raiding is going to be. The ONLY challenge is the weekly grind of gearing 40 people... and having them show up haha
11/14/2018 08:19 AMPosted by Babyrabbits
11/14/2018 08:16 AMPosted by Mightylink
It was as hard as Naxx from what I remember, and nobody ever got to the final boss, I think later we found out the statistics where like 0.04% of runs killed C'Thun or something like that.


No idea what this guy's talking about... But this is a great example of people not understanding how easy vanilla raiding is going to be. The ONLY challenge is the weekly grind of gearing 40 people... and having them show up haha


That may be true, but don't underestimate the difficulty of gathering 40 reliable people.
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11/14/2018 08:14 AMPosted by Zenshigen
Vanilla raid difficulty hovers somewhere between LFR and normal raids for retail, if you can put up with the grind and the tidiousness to gear up before raiding you can clear anything.


Your lack of anything remotely resembling vanilla cred is not surprising when you post idiocy like this...

Consider this...your oh so leet retail raiders were wrecking when they released an LFR (i.e. nerfed hard) version of Molten Bore not so long ago.

Molten Core was by far the easiest vanilla raid and it takes a dump on LFR for difficulty...
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HuHu was the guild breaker
Vicidius was a boss few did, easier for the horde
Cthun was on par or slightly below the last few bosses in Nax

Cthun trash mobs were harder than normal BFA raids
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My guess is most of the people saying how "AQ was so easy" got 1-3 bosses into AQ20, likely never really set foot in AQ40.

At the time it was incredibly difficult, it flat out destroyed guilds. The only thing that has caused even close to the number of guilds to breakup is original Naxx. I don't think anything that came after, except maybe Sunwell, had that kind of effect.

I left after WOTLK so I can't comment on Mythic etc, but for the era? Incredibly difficult.
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11/14/2018 09:08 AMPosted by Below
HuHu was the guild breaker
Vicidius was a boss few did, easier for the horde
Cthun was on par or slightly below the last few bosses in Nax

Cthun trash mobs were harder than normal BFA raids


Captain rosetints everyone.
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Back in it's day it was brutal. C'thun had a bug where tentacles spawned during weakened phases and his total damage was so out of control not a single guild could down him, and he was nerfed at least twice.

Brainwasher trash still wipes groups on private servers or at least results in people losing their world buffs pretty often.

But overall, with 14 years of WoW behind us, and for some of us, 6-7+ years of strictly Vanilla private servers, the content is not hard. What is hard is gathering the resources and the bodies that want to do it and do it consecutively for weeks and months on end. People burn out, IRL happens, people flat out disappear.

Most guilds that progress through Twin Emperors can probably do at least 8/15 in Naxx. Those that down C'thun and can do it back to back weeks, or without wipes, will likely clear all the way up to Sapphiron before needing to round out resistance issues for everyone.

The truly great guilds that plan accordingly with an intent to down Naxxramas, and those guilds with private server experience and farm resources starting at level 1, will likely conquer all of the content.

But again, all of it is predicated on *more* than just 40 people coming together. You'll need those casuals and socials filling out alt MC and ZG rep runs, helping farm consumables, rotating in for specific bosses, etc.

It's a daunting task for the uninitiated. I myself have downed KT with 3 separate guilds, and I've seen literally hundreds of players come and go. Of the people you start MC with that make it with you to C'thun, I'd say 20-25 will be originals. The rest will be new trials and better players found and recruited along the way.

That's what my experience has been like anyway.
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11/14/2018 09:18 AMPosted by Zenshigen
11/14/2018 09:08 AMPosted by Below
HuHu was the guild breaker
Vicidius was a boss few did, easier for the horde
Cthun was on par or slightly below the last few bosses in Nax

Cthun trash mobs were harder than normal BFA raids


Captain rosetints everyone.


I can't say 100% about BfA but the harder AQ40 trash was absolutely harder than the normal Legion raiding I did.

Believe it or not Mr. WoD, the game used to actually have trash that wasn't a complete joke...
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11/14/2018 10:33 AMPosted by Ellilaine
11/14/2018 09:18 AMPosted by Zenshigen
...

Captain rosetints everyone.


I can't say 100% about BfA but the harder AQ40 trash was absolutely harder than the normal Legion raiding I did.

Believe it or not Mr. WoD, the game used to actually have trash that wasn't a complete joke...


Hes implying trash was harder than boss fights in retail lol, when your average vanilla raid boss had 1 or 2 mechanics. See why no one takes you seriously guys? most of you are unable to admit when an aspect of the game was extremely simple.
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11/14/2018 10:36 AMPosted by Zenshigen
11/14/2018 10:33 AMPosted by Ellilaine
...

I can't say 100% about BfA but the harder AQ40 trash was absolutely harder than the normal Legion raiding I did.

Believe it or not Mr. WoD, the game used to actually have trash that wasn't a complete joke...


Hes implying trash was harder than boss fights in retail lol, when your average vanilla raid boss had 1 or 2 mechanics. See why no one takes you seriously guys? most of you are unable to admit when an aspect of the game was extremely simple.


And he's right, at least as of early Legion. "Trash" wasn't always the joke that it is these days and "don't stand in the bad" is the same whether there are 3 different bads tossed by the boss or just one...
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11/14/2018 10:36 AMPosted by Zenshigen

Hes implying trash was harder than boss fights in retail lol, when your average vanilla raid boss had 1 or 2 mechanics. See why no one takes you seriously guys? most of you are unable to admit when an aspect of the game was extremely simple.

Some of the AQ trash was harder than most raid bosses pre-AQ40. He's not wrong.
Not implying it's a SUPER hard encounter, just saying that it was harder. Vanilla raiding wasn't difficult, but some aspects of it can be harder than other aspects.
AQ40 was actually easier than BWL imo. You need the dps and the resistance gear.

First boss is a raid check. Princess is a gear check. Emps is a brain check.
Well, here is an example.

So, my guild was eh... kind of a dysfunctional semi-raiding guild, which worked well for me as I spent most of my time in BGs. We never had more than 30 ppl at that time for MC, green/blue mix, that kind of stuff. Did have ZG sort of on farm. and at that time, we managed to get to Rag, but with 30 ppl, we never took him down.

So, AQ gates open, which btw still stands as the most memorable non-pvp, non raid experience I've had in WOW. We only have 20 or so ppl online who want to raid, so AQ40 is out. So we go into 20. We wiped twice on the 1st group of trash, which IIRC was only 2 mobs.