Compared to classic era.
More annoying/longer/more consumes. Thatâs it
Do you think the harder bosses are the reason why SOM wasnt as popular as classic was in 2019?
Itâs not that theyâre harder, itâs just that they are annoying and tedious and the raids take longer.
Som is unpopular for a few simple reasons
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Long/annoying raids- as much as people think they want hard content, they donât. Look at tbc, for example. People want to smash mobs with the boys and do big dam and collect purples, not spend 10 hours in a raid wiping and using that many cons.
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Som lasts only 1 year - many people will not invest in such a short timeline, itâs that simple.
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Gear availability per phase - tier .5 out at launch, rank 14 week 6 etc. you skip too much of the game as a whole when everything is so readily available and powerful that early into the game
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Much world pvp content was removed from som. Which is stuff people enjoy
Som focused too much on raids
Iâve raided SoM for about a month(mostly MC and BWL).
I agree with Lazarak, Itâs not harder, just more annoying since everyone has to bring resist pots (fire, nature, etc) plus other consumes. So instead of farming world buffs you just wind up farming consumes. The bonus procs are nice sure, but itâs all very meh to me. Itâs odd to me that only some raid consume things proc, but others donât (potions vs cooking consumes).
The new mechanics either make the fight more annoying (Shaz) or are a joke (Ony). If you were hoping for the encounters to feel different enough to give you a sense of accomplishment then sadly SoM did not meet that benchmark(at least for me). Every fight feels pretty much the same only a bit longer. To me, the bonus loot doesnât make SoM feel any different than classic.
I havenât done hard-mode Câthun, but speaking to some of the more accomplished raiders, again it seems more annoying than rewarding. Just like everything else, the âhard modeâ bosses become farmable once your guild learns the fight.
Yeah pretty much, you trade world buffs for farming more cons while also losing out on that pvp aspect
Annoying to me is rng elements in a fight, Câthuns rng is really only who he pulls into the stomach and itâs really not that annoying. Hardmode 3-4 AQ bosses are much more annoying because of the amount of chaos thatâs going on. But because of the haste buff they drop, it can also be enjoyable.
Of all the current content I think chromag is my favorite fight they changed. You can do the entire fight without potions if you do the saph ice block mechanic correctly, and you get haste spawns on the ground that allow you to absolutely pump.
Different strokes for diff folks. Iâd rather get wbuffs and blow out the raids in 40m and loot muh pvp gear. Fresh when
SOM legit ignored all the things that make vanilla wow different and loved. For harder raids literally every other expansion is better.
The raids have like 1 extra mechanic each. Theyâre not hard. The raid changes in SoM are a cool novel idea, but they should have been an optional hard mode or something with the base game remaining largely the same. No one is gonna play vanilla for harder raids lol. You can toss them in there as a bone for people who actually do want to do that, but it has to be optional.
oh stop whining. raids only take too long if youâre bad and make a lot of mistakes, sweetie.
and consumes are cheap and plentiful ever since we got the alchemy procs, which was an excellent change.
Of course theyâre cheap, everyone on som buys gold. I was in boring, the raids while we played were really no big deal. You canât help that the game is a snooze tho. Double/triple proccing consumes are ok for som, but not for OG classic.
I thought you were a purist? For a purist you like a lot of âqol, non vanillaâ changes
Thatâs what I find funny about you, you LOVE increased leveling speed/double loot/double potion procs, which were not in vanilla. However you go across all other threads complaining about LFD telling people they should l2p when LFD was an ACTUAL feature in wrath.
Double standards, Arielba?
You know i agree. The total sum of Som is nothing compared to what the classic experience was. But for now, i take what i can get. And look for the bright sides. We do probably need wrath to play out before another fresh, just so people can truly come back and enjoy whats great about vanilla. And acknowledge how far the expansions take you away from that original feeling.
Which makes me wonder if theyâll even do another som, after seeing the announcement of wrath fresh. I wonder if this is their compromise. Wrath fresh doesnât offer the same thing tho. Itâs just wrath 1-80 instead of 70-80, idk how people donât see it lol
OG classic? is that what you call exploiting worldbuffs to kill Vael in under 6 seconds? Give me a break
Iâm not a purist; I recognize that some changes are needed, such as making sure worldbuffs stay the hell out of raid dungeons.
Were you even around 15 years ago? You know, the REAL OG days? We didnât abuse world buffs back then. We had a little more tact than that. Todayâs gamers are so min/max that it has festered into a disease. Some changes are warranted to stave off this plague.
Yeah I was around. I cleared naxx.
Does it matter? World buffs were in the game and your âchangesâ werenât. LFD was also in the game.
Nobody can take anything you say seriously because your totalitarian mindset of only wanting what YOU want, and everyone elseâs opinion doesnât matter.
Are you a game director? Are you a game developer? Are you even that good at the game? Can I see your parses?
You say you recognize your changes as needed, yet the population behind you is almost nonexistent save a few guilds.
And instead of appealing to more players, youâd rather take away from them because you think you are right.
However, I told you before launch you were wrong
And you know I was correct.
World buffs will make their return, and if you donât play it is what it is.
Believe me, they will be back, if they even do another som.
Will they? We will see, if they donât then they would basically deem som a non factor to them
If som launched with world buffs, but only for regular raids, and a hardmode âsomâ raid without world buffs and it dropped the extra loot⌠that would have been an excellent compromise. And if you think otherwise, you are selfish
These are the things my friend group talks about. If worldbuffs only existed in the original raid format but you could also turn on variations of hardmodes for extra loot. It would be an incentive based change that people can either participate in or live their own classic experience out. Those options being allowed on one server makes it bigger and more successful in my opinion. Itâs undeniable that tons of casual guilds died in mc in SOM because they just couldnât invest the time to clear it. And unlike in classic wow where 15 people with wbuffs can actually carry the dad guilds all the way to naxx. You dont get that leeway anymore. The amount of guilds that are actually clearing AQ is so low, naxx is going to be cleared by a very small group on JOM, CN, and EU.
Yep, exactly. Not only would this help casual guilds, but we wouldnât have lost out on all the autism and pvp that comes with them. Itâs like half the content of the game besides no-layers crater
Another huge thing that was such a lazy call by blizzard was to ban almost every viable gold farm. Jump runs arent worth it because of open world increase spawns, cant sell dm loot without ridiculous hoop jumping, cant farm brd pick pocket. Cant farm the zf graves or scarabs ( my personal favorite) and the bots are still unbanned. So everyone just started doing gdkp for raw gold. And that story is always going to end in a toxic sludge heap.
Yeah and u canât farm crater because u can be rank 14 week 6 or just get .5 set. Som was just unbelievable poor planning with more holes than Swiss cheese. But wcyd, fresh is fresh