How fast you kill bosses in raids should have an impact on how much loot drops

This is coming from someone who doesn’t kill the bosses fast.

It would be more fun if the faster you killed bosses the more loot you get so that there would be a reason to tryhard in raids other than just parsing high.

Right now there’s just a very low chance of getting gear in MC because there are 40 people going in and bosses barely drop anything.

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retail…

mythic+

/thread

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Imagine if it was the most, after hitting an enrage timer? And then, the longer you could last before downing the boss? That would be interesting indeed.

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I can only see something like this making raiding a much more toxic and elitist experience. No thanks, no changes.

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If you are killing MC bosses in 40 seconds with 40 people. You should split the group into two 20 person teams and spend 80 seconds instead. You get double the loot.

So you can already use your suggestion. Faster guilds should split themselves up into multiple teams to get more gear.

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Who let the trolls out?

Ya Lets completely change the entire loot mechanic for a reboot of a game specifically brought back to play with minimal changes.

I don’t know if you thought this through. Do you realize the kind of toxicity and elitism this would cause? You think it’s bad now? Couldn’t even imagine how terrible the community would be if this was the case.

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People do that for Onyxia, but it makes group composition tough to manage in other fights. Half the tanks, half the healers, half the utility, in addition to half the dps.

I was just trying to apply this to the OP’s suggestion.

There is already a way to get more loot if your guild is having fast kill times and the bosses aren’t challenging. Just have two raid teams.

Nah then you’d just have elite guilds burn the boss down to 1%, then rotate uber geared tanks and healers spirit regening forever, then kill the boss an hour later and get 100 epics.

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Yes! So now when we kill Onyxia faster we can get 4x Stormrage Cover instead of just 2 that we can D/E.

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Uh, the op suggested the exact opposite of that. Not that I really think its that great of an idea either way.

No, this whole thread is a joke.

This is probably what most people will be doing by end of phase 2. On our 2nd full MC clear we downed rag before submerge…this stuff is comically easy at 40 people.

It’s honestly better for everyone involved if you can pull it off. My guild does split runs and we have a bunch of geared players because of it. Are the runs always as clean as if 40 people do it? Nope.

We might also need to spend a bit more on consumables than a 40 man and everyone needs to pull their weight. But it’s really awesome not having so many people competing for loot.

This is a great idea for making this game the most elitist pile of krap on the planet

Ya we have had a few issues where we have 8 Shaman or 8 Mages, because thats just who showed up that night, and if one item drops for that class over a whole run its a feels bad.

Not a bad idea, however this goes back to meters and any tools that allow you to track or judge others. It just destroys the entire reason MMORPGs exists, they were never meant for go go go or min/max, they were designed for adventuring fun with friends and challenges that did not revolve around esports type of mechanics.

Why not kill it with less people
More loot/people ratio
You don’t need changes to get more loot