How far will the classic train go?

Are they gonna keep the classic train going as long as the game lasts? Like will there be a classic SL in 14 years?

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All the way to MoP since MoP is the greatest WoW expansion of all time.

TBC babies need not reply.

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WOTLK definately, after that I’d say it’s uncertain.
I don’t think theres a great number of people looking to play Cataclysm with “some changes” on top of all that.

MoP won’t happen if Cata doesn’t, which is a shame… Pandaland really grew on me with the SL content drought.

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Already seeing lots come back to retail. Classic won’t last, it’s too simple and bland.

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I feel like they will keep going and going. Cata might be a bad idea, but that doesn’t mean they won’t go for it.

I disagree. Going from retail to TBCC back to retail, I can honestly say the combat in TBCC is much more complex. In retail you basically just mash buttons, in classic you have to put thought into the fights, like if they’re casters or melee, if they will stun, if there’s a patrol moving around, how your resources are doing… none of that matters in retail.

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Most likely stop at LK.

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it’s not going to go past wrath. past wrath is just retail.

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Wrath is a foregone conclusion, anything past that though is anyone’s guess

My theory is they’re going to continue releasing Classic realms at a slightly faster rate than new expansions, until they’re caught up with retail where they’ll then decide to sunset the game for good and move on to a new project. Past that, it just becomes a matter of maintaining the different expansion servers and printing money by allowing people to continue playing in whatever era they desire

I’m sure it wont but for some it will be what they play. I’m in a guild in classic vanilla and it is a complete different feel of course because it is mostly dead but there are enough of us to do things.

As to the post, they’re going to go as far as the they think it will bring people back and subbed for a bit longer.

My hope is stop at Wrath and make an alternate universe and avoid Cata+

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funny, I’ve done the same thing and feel the exact opposite

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Rehashing old versions of the game is the easiest thing Blizzard can do for “new” content, so as long as people buy into that “new” content, they will keep promoting it. I do feel like Cata is a bit of a brickwall, but Mists would be a huge success, followed by WoD which would be another brick wall unless the patch cycle was sped up dramatically, which it could be.

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The gameplay in retail is much, much faster, but it’s less involved. You press your buttons a lot faster but you don’t really have to put a lot of thought into things.

For example, I could walk into a group of 3 mobs in retail and immolate spam them all to death. If I did that in TBCC I’d run out of mana and die.

To be fair to Blizzard and what you’d said, I think SL has done a lot to make retail more complex, especially with the unpruning…depruning… eh what ever.

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Most classes have 2 buttons they rotate between for DPS, with the rare exception of a third button that’s usually just a dot.

You still need to worry about casters and pathers in retail, and there’s a larger variety of resources among specs.

If you’re just mashing buttons in retail, then you’re probably one of those dps that gets out damaged by the tank.

Well, that’s not what we’re talking about.

They’ll keep it going forever… Classic BFA, Classic SL…

Fury Warrior ability priority in Retail: Rampage if Enrage not active or over 90 Rage > Covenant ability on cooldown > Execute if available > Bloodthirst if Enrage is inactive > Raging Blow with 2 charges > Bloodthirst on cooldown > Raging Blow for Rage > Whirlwind filler. Depending on talents can add extra priority to certain abilities

Fury Warrior rotation in TBC Classic: Maintain Rampage > Bloodthirst > Execute if up > Whirlwind with excess rage > Heroic Strike if more excess rage

That’s one example, Warlocks as a different example are actually the opposite. Warriors are very simple yes, but they’re also very simple in retail. Fury doesn’t have a super complex rotation, you press like 3 buttons.

Affliction in Retail: maintain DoTs with different expiration times at all times > malefic rapture to avoid capping shards > Shadow Bolt or Drain Soul as filler, with several talents that add to or alter the rotation depending on which ones are picked

Affliction in Classic: maintain DoTs with mostly the same expiration times at all times > Shadow Bolt

Destruction in Retail: Maintain Immolate > Chaos Bolt to avoid Shard capping > Conflagrate to generate Shards > Incinerate filler, with several talents that add to or alter the rotation depending on which ones are picked

Destruction in Classic: Fire - Maintain DoTs > Incinerate > Conflagrate if you have to move. Shadow - Maintain DoTs > Shadow Bolt > Conflagrate if you have to move.

Demonology in Retail: Dreadstalkers when available > Hand of Gul’dan to avoid Shard capping > Demonbolt with 2+ stacks of Demonic Core > Power Siphon if talented to generate Demonic Core > Hand of Gul’dan with 3 Shards > Shadow Bolt to generate Shards, with several talents that add to or alter the rotation depending on which ones are picked

Demonology in Classic: Maintain DoTs > Shadow Bolt

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It will stop after MOP most likely.

You were talking about complexity and gameplay being more involved. You just forgot that aside from drinking after every pack, everything you mentioned also applies to retail, except retail also has more complex rotations.

Even the most complex and buttony rotations in Classic, like enhancement shaman, are more complex in retail. In fact, since specs, for the most part, don’t have interaction between buttons in classic, everything is super predictable and happens like a clock.

Drop buff totems > replace WF with GoA (10s cd) > Flame Shock (6s CD) > Stormstrike (10s CD) > Earth Shock (same 6s CD).

As opposed to:

Drop WF totem > Flame Shock > Feral Spirits > Lightning Bolt w/ 7+ Maelstrom Weapon > Stormstrike (which has a reset proc) > Lava Lash > Crash Lightning > Frost Shock. Not even touching on talents that change that, like Elemental Blast or Hot Hand. Or the entirely different AoE rotation. Or legendary effects.

Also, Raid/dungeon mechanics are SOOOOO much more demanding in retail. If you don’t think so, you probably haven’t even touched a M0.