Someone said on social media recently I think that WoW’s “sequels” have already been happening, via what some of us refer to as the “eras” of WoW.
Cataclysm, for instance, was WoW 2. It revamped the old world, overhauled a ton of class designs to be the version of “rotations” we have in WoW combat to this day, completed the LFG tools begun in Wrath, and moved leveling to be more streamlined and accessible, placing a greater emphasis on endgame. Oh yeah and transmog!
Legion was our WoW 3 with the introduction of artifacts and various similar gimmicks per patch like the crucible, world quests, the expansion of the collections tab and many things moving to account wide progress. Plus the new models. Though they were a WoD feature I frankly consider WoD more like Legion Alpha than an expansion in and of itself.
Dragonflight feels like the logical next designation for WoW 4 what with the new talents, right?
WRONG. Equip your tinfoil hats, guys. I have a theory.
The WoW team, as per the credits for Dragonflight, has doubled. Or something close to that estimate, varying per department. Dragonflight is great, filled with so much land to explore and features that I find myself enjoying rather than begrudging. Yet it’s nothing too crazy. The sheer amount of content, besides the larger than usual zones, is generally about the same as the last few. The only difference is that I like the content more than Shadowlands’.
So we’ve got all this new production capacity and not much more content, initially. Granted, maybe the production is being geared towards more timely patches, given our roadmap. And I’m sure that’s helping in that regards too. But what if they’re also undertaking another task? A much more massive one that will be our next expansion and possibly our “WoW 4”.
Let’s take stock of what we have aligning here. A new talent system being broken in currently. A new flight system. A new UI, also being broken in. Over the last few expansions, mobs have been updated visually. Name an old world mob that hasn’t been updated. Gnolls? Centaur? Quillboar? Wolves? Bears?
We’ve been datamining updated Stormwind human buildings for years that haven’t been added anywhere yet. Over the course of these expansions we’ve also been seeing updated buildings to go with the updated mobs mentioned above. Centaur assets, naga assets, murloc assets, the list goes on. Not to even mention the entire arsenal of flora models the team has available now.
I speculate there to be another old world revamp. It’s in the cards. They barely have to make any new models, all they have to do is sculpt terrain, apply textures, and plop down things that are already stored in the asset bank.
It’ll still be a big undertaking, of course. There’s a lot of ground to cover. But with so much prebuilt, it’s now within the realm of possibility.
A brand new world, with a tested and refined talent system to appreciate the journey of leveling with, and a modern flight system to explore through. Not to mention all the things they’ve been testing the waters with in the open world like elemental storms, or the siege event, all of which could easily make old world zones relevant to endgame content again.
I’m not a dev, though. I’m just a silly fan likely jumping at shadows. But it’s fun to imagine.
As for a completely new game, though?
I don’t think they’d do it. I’d like for a cleaned up world map/story, and the spaghetti code seems to be tangled in knots horribly given the prevalence of really strange bugs like Kael’thas going bald.
But the cons outweigh the pros in my eyes. I’d never switch to another game that didn’t have the progression I have on my current WoW account. And the logistics of transferring it all to another game built from the ground up would probably be a nightmare the likes of which Xavius would cower from. And two MMOs running side by side competing with each other likely isn’t good for business, unless they did the classic deal of one sub fits all.
But hey, next expansion is the tenth expansion for the game. Whatever they decide to do, I imagine it’ll be something big.