How does Void Magic heal?

(I get this is a fantasy game. I’m just looking for silly context or context of any sorts)

Remember Spriests using shadow mend?

Or using a glyph to give their penance a more shadowy look?

How does void magic heal any individual?

Completely made up: In the same way distance makes the heart grow fonder, the void stretches time for the individual, distancing themselves from their life and the battle, giving them time in the void to heal a little

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void and holy are two sides of the same coin in wow lore.

It works because of a sequence of C++ instructions.

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With a caveat. Shadow Mend would leave a DoT effect on you.

Going off Priests, I think that was the initial thought with void power.

SPriests also had an OP cooldown “Surrender to Madness” which would kill you if the boss didn’t die in your cooldown window.

Seems a lot more diluted now, however.

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The light seeks the “true” path, so it restores a body to the way it’s meant to be, as in uninjured.

Void seeks to explore all options, including options where injuries just stop existing unprompted.

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Feeling lucky?

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Yup, it was basically a “contractual” heal lol We’ll give you power (health) now, but at the cost of _______.

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void magic heals you by gaslighting you into thinking you arent hurt, obviously.

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How does any magic heal anything? How does leech work? Why can a warrior just choose to ignore the pain? Too many questions in this world.

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Easily explained.

You get cut? The magic fills the “void” in the cut. Voila!

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Why wouldn’t it heal?

The all “void is chaotic and madness and evil” is a human perspective, not the absolute truth.

The curse of flesh is void magic and flesh regenerates and heals itself. The immune system is basically void.

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One idea is maybe it can destroy or siphon the very force that caused the injury. Maybe it won’t be able to mend or restore flesh unless if the priest also knows how to use the light, but e.g. if it’s a elemental induced injury then I can imagine shadow could siphon/consume the elemental effect and then you’d just need basic healing spells or normal triage and bandages or potions to heal the physical injury.

Another possibility is that if we go into more out there concepts then if it unmakes time or taps into an alternate version of you that is fully healed and then transfers it over. There’s a lot of ways to explore this concept, it’s just how much you want to constrain yourself. And then the further you go, you can explore the ramifications of that. E.g. does it kill the alternate versions and destroy entire worlds in the process? This kinda stays true to the devouring and destructive nature of the magic.

There’s also the aspect of the mental torture/insanity, so another idea is to transfer physical damage into mental damage. And the more you use the void/shadow, the more the voices take over and you lose your own sanity etc…

I can imagine that to be more of a void/shadow bargain where some sort of entity allows you to use it’s power in the hopes that it will eventually consume your entire being.

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Usually with a price.

Shadow mend had a downside to it. The void isn’t true healing magic.

It’s sort of like death knights when they heal. The price is the damage isn’t undone, it’s just passed to another (either someone they damage or a pet they steal life from)

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I used to have a whole schematic for how Warcraft magic works and fundamental forces interacted until their cosmology chart ruined everything for me.

Long and short of it is, I think most magic can do most things, and the “element” of that magic mostly only dictates a sort of intention. Like there is only one “Magic” or “Force” or “Power”, and the various types of realms/schools/elements (Light, Void, Nature, Arcane, Fel, Fire, etc etc) are more like the Outer Planes as envisioned in 2nd Edition Dungeons and Dragons. They represent a nature or character or outlook or intent, which the Power is used for.

But we have Light magic healing, Void magic healing, Nature magic healing, Arcane magic healing. We have tertiary schools like Blood magic (which I still believe is a type of Light magic) that can heal as well. We have the healing fire of the Red Dragonflight. We have water- and earth-elemental healing.

I think magic can just do whatever it needs to do, and all that the primary element of that magic determines is HOW the magic accomplishes that goal, and what the main goal even is.

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It doesn’t so much “heal” as it warps the damaged flesh into something equally grotesque but much more functional…

“Your third degree burnt flesssssh?” BAMF “It’s now tentacles!”

Basically it will “replenish” your injury by replacing your natural tissue with something eldritch or twisted.

Kinda like bad medicine in Harry Potter and the Chamber of secrets:

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That theory is perhaps the most disgusting one here.

Lots of tentacles.

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Specifically, it also seems to work like Fel in the case of:

Not really creating new Life or energy, simply siphoning it from one source to pump into another vessel.

But for the most part it’s not true “healing”, so much as it is transferring and transmuting.

WoD Spires of Arakk went through interesting explorations of shadow as a protective force. Healing isn’t out of pocket for it. Light incinerates things, yet that’s somehow the ‘preferred’ healing source?

I do wish Shadow Mend would come back. FH is so, so weak.

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