How does this work?

I’m from a PvE-RP server, so I don’t run into this issue, but seeing the back and forth conversations between people on PvP servers has me thinking.

PvP in classic is heavily dependent on gear. Not having gear means you don’t stand a chance against people that do have gear. It’s not even a question, especially when geared people can pump out significantly high damage very quickly. Just cause you’re a level 60 doesn’t make you suddenly strong. Lol

The only way to currently -get- gear, is to do dungeons. Which these people who are on unbalanced servers, cannot reliably do. There are no world quest rewards that do anything higher than greens for the most part, and they aren’t usually very good green items. All the end game stuff requires dungeon completions to get better gear.

Even if they forgo going to these end game dungeons, and find some other way to grind their way to level 60, they still are not going to be able to compete properly. Due to a lack of gear, and probably also due to a lack of training (Not being able to really farm resources, and being on the smaller faction, means gold is going to be harder to come by).

So, even if people -were- to follow the advice of these people saying to just “Go somewhere else” to avoid the zerg pvp’s blocking off dungeons. it in the long run, won’t help. People will still be cut off end game, and PvPing does not get you gear. So time you spend trying to fight, at a massive disadvantage is time completely wasted, and not helping you at all.

So now what? the Imbalance is still to the point, even if people do rough it out to 60, using less reliable methods, they cannot compete with the lack of gear. :thinking:

And if everyone from one faction decides to just up and leave, for example to a PvE server, you’re servers are not going to be able to do the AQ events, and your server effectively becomes a PvE server, with no one to fight with.

What’s the end goal then? The people that refuse to address this imbalanced factions problem, and just use tired catch phrases to attempt to ignore the issue. Are you trying to turn your own server into a PvE server? :thinking:

One that can’t even unlock some content, because it requires both sides to contribute?

The end goal for me? No end goal. I just like playing the game with my friends.

If there is an end goal. Then what to do after one has reached it?

If you pretend that the opposing players are NPCs, it pretty much IS an PVE server.

they are just farming honor, because they want the ranks → i don’t think the average player is looking at the global scale of the server when it comes to killing a handful of 50’s in the searing gorge.

Farming honor when camping people is the least productive honor gain? People stop giving honor after like 3-4 deaths. :thinking:

Thats literally 100% incorrect. People on private servers figured it out and called it a year ago. The best way to farm honor before BGs isnt mass world PVP, its camping flight paths, dungeon entrances etc.

well. I rolled pve this time, but i did play pvp back when. i never counted how many times i killed someone. if my pvp group was parked in a zone -> it was just red = dead.

i think you may be taking your death’s too personal.

It doesn’t matter if these people are against or oppose. It doesn’t matter what all these people cross-realm argue for. The bottom line is its up to Blizzard and it’s pretty evident they are not lifting a finger towards either argument.

So I’ve just been posting happy words and hope everyone have a great holiday!

I’m fairly certain my statement was not, in fact, 100% incorrect. If you kill the same person over and over again you stop getting honor for killing them. :thinking:

I’ve gotten this information from people who play on PvP servers, so I’m more likely to believe they might understand it.

You are correct -> what you fail to understand, these raid groups aren’t getting out the pen and paper or notepad and notating who they’ve killed and how many times. it’s a zerg fest of killing whatever is killable.

Sounds inefficient as heck to me. Also, as per your previous post… you might have missed the first line I posted. I’m on a PvE realm, and posting in regards to the currently hot topic. I’m not taking any deaths “too personally”

To this point, most players gank just to gank. They’re not tracking their kills on the enemies and be like “oh him again. Let’s leave the poor guy alone.”

The reason for that, I feel, is as soon as that poor guy sees some friendlies engage, he will join on in.

PvP servers is just a numbers game. 5 > 3

I don’t go camping people. But if me and my 4 friends spot 3 allies, we’re not going to be like" let’s not kill them. We outnumber them"
And again, the reason for that is if 3 more came around, it will be 6 > 5.
Only difference I may tell you that sets us apart from most other players is we don’t stand around corpse camping. We kill them continue on where we were going.

that’s fine, that’s literally just PvP on a PvP server. No one expects a perfect 50% balance.

The issues most people are having is some servers are so imbalanced, and so heavily camped, the end game is effectively cut off from anyone level 54+.

Also even if people did manage to squirm their way to 60, it isn’t going to be much help. :thinking:

That’s why I’m asking what the end goal here is for the people that want to refuse to address there’s even a problem?

it’s the only way to farm honor currently…

if you’re working on a quest, and there’s so many people around there are no quest mobs, but you see some non-quest mobs up – you pull em and kill for xp while you wait right?

i’m sure sitting in a zerg is boring, so they’re doing whatever causes some excitement - regardless of honor not earned cause the honor from kills is already diminished.

my bad then, you just seemed intent on the idea of honorless kills being a major deterrent for people pvping.

Well if all they are doing is farming honor, wouldn’t honorless kills be literally a waste of their time? :thinking:

That’s like saying your going to go gather herbs, but you find one spot that has like. 2 herb spawns near each other, and just wait there for them to respawn.

Also, Edmund has been typing since I posted this thread. I’m concerned for the book that’s about to smack us all. Lol

I imagine when you camp a dungeon or raid portal you aren’t getting the same people over and over again to trigger any kill limits. Unless they keep coming outside the instance for some reason. Otherwise it’s always fresh people going in and after a while coming out after the kill limit resets from their time in the dungeon.

There will always be more reds incoming. And as the other poster said, they’re not jotting down names and kill counts for DR haha.

i’ve already responded to that:

I still say that sounds really inefficient, and really boring if your camping spawnpoints and stuff.

the popular spots the majority goes - that’s where the camping will be. supply and demand for honor kills - it’s really that simple.