How does the WoW community feel about Guild Wars 2?

Rolling mystic forge all day doesn’t make you win anything. Thats like saying rolling transmute for mods in warframe makes you win. You still need to learn to play. And anyone in exotics have just as much chance as beating you as long as they know what they are doing. And sure a lot of classes vanilla specializations suck. But you better believe I don’t care who you are when I switch to say catalyst or Firebrand, Legendaries or not I am confident enough to know I will win. This isn’t wow.

So I bought the game and played it for 2 years then pc died.
Installed it then they wanted the serial code or something personal info to make sure it is really me and they refuse to let me play even though I gave a legit email and
maybe they moved onto using cell phone but heck no… companies love selling phone numbers so while I did play it … was sort of fun but the graphics was not so great compared to world of warcraft

Because overcoming challenges is fun and feels rewarding to me.

I like Guild Wars 2 enough to be consider my Alt MMO for it’s own merits and gameplay. It is pretty compicated, at least in terms of UI and where to go to find vendors and such to get the hang of, but the openworld being a pretty familar single-player collectathon este open world ala Ubisoft (Which can and/or be, a good and/or bad thing), and the combat being kind of enjoyable in a sense that it’s less about pressing 1-8 and more action focused. Emphasizing dodging and such.

And the Jump Puzzles are good there, because it helps that the game was ACTUALLY built for it and not stapled at the last minute with the excuse of class abilities and flying later on as a crutch when the former doesn’t even work because of crappy pathing. :expressionless:

/Side eyes Zenith Mortis Jump puzzles. :face_with_monocle:

And the world in Guild Wars 2 is genuinely cool to look at. Like the inverted fountain park looking mural, that doubles as a waterfall for the city below. :slight_smile:

Scaling… ehh… Honestly, That’s kind of the one thing i’m really not a fan of in GW2, or any RPG going forward really these days.

That said, i would feel like this is pretty unfair to compare WoW to, because it assumes that both games are remotely similar and-- their not. Maybe it’s just me getting sick of all the MMO comparisons and gamers treating it like a win/lose competition, instead of looking at games at their own merits. :man_shrugging:

…Yeah i feel ya. That can get a pretty old after awhile.

GW2 had a progression system I couldn’t grasp.

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T1 legs weren’t the only tiers made. You can’t get a full set of legendaries off of t1 and you know this. So while I specifically said all tiers you took it upon yourself to say T1’s only. And you think you are destroying people with t1’s based on gear and not skill? Hahahaha.

I see you like to leave out things and not tell full truths. But you know well enough your not getting a full set from not doing endgame. Your problem is you are scared to say that.

I tried it and found it rather boring. But then the DF is feeling pretty boring too.

I don’t like horizontal progression much. You get to max level and buy some exotics (basically blues in WoW) on the AH and you’re playing at like 90% efficiency forever.

So I think GW2 is a game worth playing through for story content, but I don’t think it’s worthwhile to play long-term as an MMO. Like, maybe log in as needed to get their “seasonal” story content without having to pay, then binge it when its all unlocked, but honestly I don’t really bother with that even. That’s a chore.

The interactions between abilities in combat are fun FWIW (the field effects and such). But it’s definitely earlyish action combat and feels a bit awkward at times.

Also, if you follow the meta builds for fractals and such, it’s just… not fun. It’s almost 100% building around group buffs that require everyone to constantly always stand within like a 5 yard circle of each other. Not fun to me.

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That’s weird considering I specifically mentioned S1 legendaries, with a specific item, cost breakdown, and RL-to-in-game cost-to-power breakdown.

Seems like you tried to expand your argument after failing to make it because you realized it doesn’t work.

Also, again, please - go check the GW2 PvP area’s monument of fame. I’m literally number one global for s1. I’ve played the game. I know how power/progression works.

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It used to be a great game.

Used to be.

  • Fantastic classes
  • Best art style of any MMO
  • An okay story for the vanilla and early chapters
  • Killing the gear treadmill
  • WvW was actually enjoyable, non-toxic endgame
  • Questing as an entirely multi-objective / all-area-event system clearly heavily influenced every other MMO including WoW
  • Map exploration that you actually cared about

After that though, it was kind of lacking.

  • Fractals are an absolute joke compared to WoW’s M+
  • Raids are an absolute joke compared WoW’s raids
  • Heart of Thorns gating was dumb
  • They never built functional structured PvP despite having THE BEST PLATFORM for PvP in the entire MMO genre
  • They let WvW rot away with nearly 0 development effort, leaving PvE as the only endgame
  • Now the only “reason” to play are badly written japanime story chapters
  • Game relied on “commanders” who are essentially unpaid volunteers, did little to foster the commander community
  • They did mounts that were good, but who needs a sweet mount to get around a dead game.
  • Arenanet killed the funding so all the OG dev’s left for other companies and sorta work at manaworks on the side.
  • Most of the additional specs added are potato.

My major complaint with GW2 is the need to constantly weapon swap to be effective. And at some point I just got bored of chasing all those obscure mastery points.

There isn’t much in the way of storytelling in GW2. Go to heart on map. Do objective. Repeat. In WoW, the NPC’s at least have somewhat meaningful quest text to read. High detail player models, though.

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Yeah that’s how I felt. Mind you, I’m tired of questing to level anyway, but if I have to go through it, at least tell me why? You could go talk to the NPC first or afterward, but the “story” was usually like… 2 sentences. The events were ok-ish and the world bosses were fun, but the entire experience felt so shallow for me I could never get into it at all.

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Yawn. You made claims that are wrong. You perfectly well you aren’t telling the story so you get caught up in denials. Pay to win? Really? You also attempted to deny the achievement and tier level rewards, mats pets, skins, etc for farming. Your cost breakdown doesn’t do anything to convince it is winning? You’re losing serious amount of push for your account. This is what I pointed out.

Throwing in oh I am in hall of fame you should know better. Your not beating people because you have legendary. Anyone who knows just a tad of GW2 knows it’s skill based. Learn the other fight/boss and it gets easier. Once you have exotics there is no reason to go higher outside of fractals. There is no argument so don’t try it.

Legendary is not pay to win at all. You aren’t winning because you got gear. We can take this over to their forums, shall we?

Tried it a couple times. Thought it was uninteresting and kind of ugly :grimacing: Couldn’t get into it, as much as a couple friends hyped it up.

i’d probably like GW2 if i had never played WoW. just two very different games imo

Literally none of this matters to 99% of the player base, particularly to any individual who is willing to pay for advancement. What you find valuable and what everyone else places value in are different commodities.

Irrevocably: You can pay to be made more powerful. This is not up for debate. You can use RL money through approves sources in game to make yourself the most powerful character possible. That is the exact definition of pay to win.

I’m not bothering with your insane self victimization complex anymore. Go check the hall of fame, come back, and apologize when you realize I’ve had more accolades a decade ago in GW2 than you’ve ever had.

Storytelling in GW2 is done specifically through story quests which happen at level thresholds. You basically do WoW World quests between them.

It’s a little disingenuous to try and say that the world quests are supposed to be the main form of storytelling.

I would never in a million years make GW2 my unique MMO but I think it’s really worth coming back to it when WoW gets in a lull.

I don’t know if it’s intentional or just the game design that leads it that way, but GW2 works extraordinarily well as a “vacation MMO.”

You’re naive. Let’s see you say this in the pvp forums of Guild Wars 2 and actually have an event. You aren’t saying anything but being pathetic at this point when people who know a couple of stat difference doesn’t make you win. GW2 isn’t wow and you don’t want to go over to the gw2 forums and say that same thing. Better yet I can take your posts and post it there. I am just one person but you know you will get slaughtered if you say what you say over there.

So calm your hormones. You getting mad because you’re wrong.