How does the vault loot work for M+?

I had went through the effort of doing multiple +10s and higher to get mythic tier drops from the dungeons, when you hover over the requirements in the vault menu it lists the key level and dungeon. however i have come to learn that even though i had avoided specific dungeons due to the items from there being of absolutely no assistance in any meaningful way drop wise to help get my gear up i am stuck behind yet again without a proper helpful mythic loot piece because i get 2 basically unusable trinkets (which are from dungeons i didn’t even do that week) from the vault and a waist piece (also from a dungeon i didn’t do that week) that i already had a hero slot with a speed slot on it making it possibly the absolute worst tier piece i could of gotten out of the entire vault. I simply find it quite frustrating that we are this far into the season and the only way I can get mythic tier loot is to get into the raid (which I cannot because my ilvl is too low for the people who actually want to do mythic) or do multiple +10’s just to get fiesta loot that i cannot do anything with and therefore get no progress and just waste a week’s worth of time. I wouldn’t be so pressed if my vaults the 2 weeks prior have also basically been useless. I’m looking to see if anyone has insight on if you’re able to get loot from dungeons you didn’t even touch in the loot pool of the mythic+ section of the vault I am feeling quite demoralized to even play the game with how frustrating this is at the moment

unlike raid, the vault loot for m+ is not tied to which dungeons you do, so it is rng from the whole loot table from all M+ dungeons.

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that is unbelievably unfortunate and frustrating

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ya, i had a guildie who only did one dungeon repeatedly to fill the vault, in hopes it would give him a better chance at the trinket he wanted from that dungeon. It gave him nothing from that dungeon in the vault, lol

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Thats actually pretty funny, no one in guild told him lol

But if it would work so that it only gives from what you do, it would be bad as well, since you would technically need to avoid a ton of dungeons then on some classes.

Imagine you get a key and you cant do it, because then your vault will have more chance to drop bad stuff.

The best would be if vault was simply not that important for m+, as it is now.

I still think each dungeon should be able to drop mythic track at the end of the run, once per week like in case of raids.
This would decrease the important of the vault and would fix the disparity between raids and m+ regarding the mythic track gearing.

Dungeons done has no correlation, never has since the original vault is based off the weekly chest which was 1 random piece of loot from any dungeon back in legion.

Its got its ups and downs. It prevents the raid dilema where progressing bosses can negatively impact your chance at specific items (i havent even attempted mug or gally prog cause theyd just lower the chance at a mr. Pickmeup everyweek from the vault) and when certain dungeons arent balanced well you can farm out the ones that are for the weekly and still have a chance at that piece you want. Especially since all the keystone acheivs want you doing all the dungeons for score, discouraging doing all 8 because it dilutes the loot plays against that.

The downside is that its pretty much impossible to target myth level dungeon pieces, but thats probably an intentional design choice or blizz would have made them farmable in like +20s by now.

I mean like just make it so super high keys drop mythic or something like why do i have to wait on a lockout just to get something that is barely an upgrade or unusable? if people decide that they are going to do many many many runs of super high keys why punish them. And to the point of not being able to prog your own key. you don’t have to do your own key you can just join others for key prog you get the highest key you timed the week prior in vault so I don’t see the biggest problem with that.

This season that’s what, +19 or so?
Don’t think they devs are going to make myth track drops available to such a small subset of players, not to mention the meta that sets in by that key level.

its not like the subset of players who mythic raid or get above 3k io is that large either the only consolation to consistent meaningful prog i feel like after getting full hero is literally only crafted gear with crests (or getting luckier than me with vaults apparently)

no no, i told him. At least i told him that i was 99% sure it wouldnt work, he didnt care, wanted to try anyway.

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Currently we dont even have parity, let alone m+ actually endlessly dropping mythic track gear on any way.

When it comes to myth track:
Raids drop loot from bosses, from trash and get vault.
M+ only gets vault.

Btw I can see it working for the top 1-5% as these type of players will anyway have the bis, whatever it takes. But does this worth the effort? Not sure.

Technically, but if you dont like the queue boss as dps, then doing your own key is a pretty good idea.
If you are with a premade, then its even more so a problem.

But anyway in a content where you are playing for score, you cant have a system that causes you to refrain from pushing whichever dungeon you would need for the score.
Like maybe you dont need workshop loot in your weekly, but what if its only done on 12 while everything else is 13? You will want to rectify this, by doing a 13 workshop, but that would potentially spoil your weekly…

I mean i agree with what you’re saying generally (and I’m just over my frustration), I just would hope eventually down the line they make it seem less fiesta-y with the rng on the loot yk?

Yeah, my suggestion would only fix the disparity between m+ and raid myth track loot.
Vault would be less important then.

The reason why vault rng is so bad, is because that’s your only chance and if it is bad, then you are done for the week.
If that would just be one of the many rng chances, then it would feel significantly less terrible to have a bad vault.

The real solution would be some kind of deterministic loot, but that is something blizzard would probably never allow.
They are sweating blood even with this raid dinar system so I can only imagine the tragedies such a system would cause.

It’s a multi-layer program developed and operating using the principles of Murphy’s Law. (For further information, see Wikipedia)

However, given that you are not mythic raiding, having any mythic gear is a gift horse. Quit looking at its chompers and be grateful.

Oh, and paragraphs are your friend.