How does the Player vs Player option work?

Does anyone know how the player vs player option when you click on your character works? Even with disable you can still do pvp, is this setting just irrelevant on PvP servers? Was wondering this for awhile.

On any server it makes it so you’re always flagged for PvP. Anyone on the opposing faction can attack you anywhere.

On a PvP server you will be pvp flagged in any contested zones or opposing faction zones.

The default of disabled will have the PvP flag drop after 5 minutes if in a zone controlled by your faction. Enabled you just stay flagged for pvp.

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On a Normal or RP server, there are zones which are Alliance Territory (only Stormwind, Ironforge, and Darnassus), Horde Territory (only Orgrimmar, Thunder Bluff, and the Undercity), and neutral (everywhere else).

On a PvP or RP-PvP server, there are zones which are Alliance territory (Darnassus, Ironforge, Stormwind, Dun Morogh, Loch Modan, Teldrassil, Darkshore, Elwynn Forest, and Westfall), Horde territory (Orgrimmar, Thunder Bluff, the Undercity, Durotar, The Barrens, Mulgore, Tirisfal Glades, and Silverpine Forest), and Contested (everywhere else).

In a neutral zone, no one is involuntarily flagged. If you want to become targetable in PvP, you need to type /pvp .
In an Alliance zone, all Horde members are involuntarily flagged and targetable in PvP. The flag drops five minutes after they leave that zone for a zone without that trait.
In a Horde zone, all Alliance members are involuntarily flagged and targetable in PvP. The flag drops five minutes after they leave that zone for a zone without that trait.
In a Contested zone, everyone is involuntarily flagged. The flag drops five minutes after they leave that zone for a zone without that trait.

Typing /pvp puts the flag on voluntarily, until five minutes after you turn it off. On a PvP server, that’s only going to matter if you’re in a zone held by your faction.