How does stone bulwark work?

I vaguely remember this existing pre legion and then it vanished.

Is the absorb this creates substantial? Seeing as it’s on a 2 minute cd my interest is peaked as this would be another available defensive so we can save astral shift for big hits.

Does it make a big shield and then the subsequent refreshes are smaller? Do they stack or just reset?

You drop it, it gives a big shield up frint, and ticks minor shields for the duration

I’m guessing you can’t stack stone bulwark, like how you can stack earthen wall totems?

You actually can stack 2 stone bulwark to get both benefit

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Seems to be about 15% of shaman’s health and totem has 100% of shaman’s health. Refreshes are 1.5% of shaman’s health so pretty negligible.

It creates a big obvious green bubble around the shaman that is magic and can dispelled.

So in PvP, I expect it will go something like this:

Shaman casts stone bulwark totem
Gains shield for 15% health
Enemy team dispels or almost instantly burns through it
Stone bulwark totem refreshes for 1.5% shaman health a few times
Stone bulwark totem goes on CD for 2 min.

Extremely weak given the CD and doesn’t seem to justify increasing button bloat based on its current power level. Would have been so much better to give us burrow instead.

At current power level, it feels like CD should be more like 30 seconds. Or power should go WAY up. Particularly the refreshes which won’t even be noticeable.

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Would be nicer if it was a passive added when u drop a totem and the shield value change accoring to the Cooldown of the totem

Its not the worst thing, it benefits from totem passives, and it stacks not just with it’s self but with the totemic shield which stacks with all the totems you have out. It’s stronger then you might guess but it’s not as good as raw DR. But it might be better then people think.

I think the problem here is tuning, primarily for ele / enh.

Healing stream totem is miserably weak, earth shield is meh, healing surge crits with all talents do 1/7 of your health. This extends to all hp or healing affected defensives unless on a healer spec.

Meanwhile healers are doing a full health bar in 1-2 spells.

Numbers tuning is desperately needed.

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Honestly I feel like this will be super clunky in the sense that totemic recall talented down to two minutes will be saved and used exclusively with stone bulwark totem and not only will that cost three globals but also three talent points.

Totemic recall obviously still has other uses like earthen wall, liquid magma, static field etc but I think if we are going to prune some abilities, recall might be the way to go and that would allow totems to be balanced a lot easier.

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Hmm. Maybe this needs to be like … a 1 minute cd then. Then it’d be a fairly commonly available DR you can use more frequently.

I don’t PvP so I had no idea Burrow was a thing. It’s amazing and iconic, why don’t we have that in PvE?!

Yea, great. Another global cooldown for us.

And exactly how many hitpoints does this new totem have?

I don’t mind getting more totems, but can we remove them from the global cooldown or reduce the global cooldown to 0.75 seconds for totems?

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Its more like 25% of your health. Theres also the talent that totems in general give you a stacking minor absorb shield. Between 2x bulwark, surging (when its implemented again) and dropping other totems, youre constantly giving yourself minor shields. In beta at 80 with full pvp, damage reduction nodes, earth shield and astral, the survivability is much better, even without burrow.

The talent reads 6% of your HP with a 30 second cooldown. It doesn’t mention this as a per totem thing. Is that how it works? Because 6% absorb every 30 seconds is dogwater, but if it’s per totem that’s not bad at least in PvP.

I just reread it. I guess the way it’s worded does specify that the totem itself shields you and can every 30 seconds. Still I think it should be worded clearer.

My character has almost 4 mil health and the totem is like 660k. 660k/4mil is more like 15% then 25%. Admittedly, I haven’t decked her out in full PvP gear. Does the ratio improve w/better gear? I guess versatility bumps it up?

No kidding. Adding more and more on gcd things to a class that is already gcd locked and thus not only do things like SBT and HST feel really clunky to use, but they also cost us damage.

Because you can’t do anything while Burrowed. Stop asking for it in PvE. We need a better defensive in PvE.

I honestly think that some iteration of bulwark with a lower cd (like 1 minute or less) would be good.

50% uptime is reasonable I think? With talents it could be more 60%

Yes burrow should stay a pvp talent.

Bulwark totem would be really nice as like … adds a large bubble at first and then the additional “bubbles” will add to the absorb
Over the lifetime of the totem.

Idk actually, ill have to check that out. Haha

So can you make a cast sequence macro that drops bulwark totem, casts totemic recall, then drops another bulwark totem?

I hope this doesn’t become standard procedure but might as well be prepared.