How does solo Q negatively effect the game?

I am genuinely curious.

People seem to think that adding a solo q means no more premades / teams… but nobody ever said anything about forcing solo q… just adding it.

i dont get it. can some1 tell me why every1 is so against solo q for rated pvp?

thank you for your time

“but i dont want to solo q because _______” = solution is… DONT SOLO Q THEN!!! DUHHH DUHHH DUHHH DUHHHH DUHHHHH

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Probably because everyone who pvps is toxic and there will be nobody left doing premade arenas, and everyone will be solo queueing and ignoring people all the time.

I know I’d do that. Someone rages,mute em. Someone tells me how to play my class, mute em.

All in all people just realize that solo queue will be so much more popular.

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but nobody is forcing people to do solo Q… you can still join as a team/premade if u want.

so if u run into lots of toxic people in solo q… you will still have the opportunity to just make ur own team to do rateds instead.

Theres many positives for solo Q:

  • Improved Q times.
  • Gives players without achieves a chance to play the game without being discriminated against.
  • Better opportunity to meet other players / get your name out there. (u get grouped with a random guy and you end up stomping, perhaps you can become friends)

ETC ETC ETC

it really doesnt negatively impact the game at all, it just gives players more options and opportunities.

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what incentive do players have to not be toxic?

solo-q is very doable, but requires designing a reward system around teamplay and not being a toxic chat troll. with a special reward system you can’t have rating be equal to RBGs or arena. this means extra dev time.

IMO the pvp scene would be better served if rating was removed entirely from all pvp.

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I just think it wouldn’t work as well as you think, since the game is so comp-heavy. And you’d see a lot of whining about premades like you do in randoms, because you ended up in a double Enchancement team against a RMP premade.

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this too, at higher ratings you would start to see the same players both on your team and the other team again and again. even in ebgs there are plenty of players i’m not partied with, not even technically friends with, but i have played with them enough that it would feel like we are a premade party with comms.

They’d probably have to for solo queue to work, at least totally overhaul it into something completely different. Which might not be a bad thing, honestly.

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  1. Improved que times for who? In every single game that has a solo que the team ranked is dead. So it actually makes que times higher for team play.

  2. Players without achieves can play the game using skirmish. If you want achievs, find players your level and grind them out with them.

  3. LFG does that as well. I have met plenty of players I play with now through LFG. You dont need solo que for this.

It absolutely negatively impacts the game. You think people are toxic now? Wait till you see cross server solo que. Its the most toxic thing I have ever seen in my gaming life. This is of course from experience on other games that have solo que. Team ranked scene is dead and que times go up, drastically. As such, players begin to quit the game due to longer ques. Ranked is also to heavily comp dependent. You need synergy to win, in solo que the team without synergy between classes will lose. Its very much Rock/Paper/Scissors, all skill and gear equivalent.

I get why you want it, but I don’t see it working. I think it would be exactly like randoms now. I think doing some YOLO games to get started would be better. You can form the kind of team you want and have the freedom to get rid of any toxic jerks, no gear people, those who refuse to learn/follow strats, etc.

Playing as a well organized team is just so much more fun.

Kinda like what LFR did to raiding.

Basically you are absolutely correct. I also forgot to mention the people that que solo ranked that dont know strats, classes, positioning etc. Dont have gear. And lets not forget the win traders. Solo que is a horrid idea.

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I think they need to revamp the whole thing and have two brackets. Player vs AI and rated. Rated lets you queue 10-15-40 man premades or solo queue. Winners gain rating and losers lose rating. If you solo queue and hard stuck at 1400 then group up to get higher rating.

i say go the other way and trash rating all together and just leave honor levels in so we can gauge experience.

something i was thinking about in an argument with a 3s player is that when you go by rating alone, you are only looking at how well a player handles class v class fighting. whats completely missing is map play and objective support. someone may not be good at direct fighting, but they may be good at reading the map and leading the team. ratings mean that players like that will not be teamed with the players who are good at fighting.

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You can spend a few minutes on youtube and watch the rank 1 high warlords in vanilla backpedal and keyboard turn. That’s why going by “who grinds honor the most” is a terrible way to gauge skill or experience.

skill no, but experience yes. i don’t think you can desgn a perfect system where a player couldn’t exploit it, honor could be exploited by botting your toon all day or just being afk.

im not going argue that there are players with high honor level and terrible pvp skills, but they are not the norm. in general if you see the higher level players, they tend to know what they are doing.

if you took 2k 3s players and pitted them against H100+ bgers in a bg, who would win? in a direct fight the arena players are probably better, but at strategy and map play the bgers are probably better. so who technically has the most amount of skill? this is the problem with equating rating to skill.

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Those are only a gauge of recent (last 2 xpacs) PvP experience. And wasn’t there PvE ways of gaining honor in Legion?

I have thousands of BGs played in BC Wrath, Cata, MoP, and WoD. I’m honor level 32.

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i’m aware of it’s shortcomings.

i have thousands of past wpvp kills, including against many glads, those don’t count for anything today either.

If I was assembling an rbg team right now and I had someone link me 2k in 3s and someone else of the same item level and class/spec honor level 200 but no rating, I would definitely pick the 2k player every time.

even if that 2k player has done almost no bgs? i’d rather have the player who understand the map and has the experience to understand what needs to be done to win. take IoC for example, someone who has spent their pvp career exclusively in arena will have no clue how to turn a losing game around and win the match.

Just curious what % of players 2k+ have never stepped foot in a bg. To get to 2k requires a level of awareness that is not required to get to 200 honor level. That’s what makes them a better player.

that’s a really good point about the awareness. but at the same time, if you have a 2k player and they’ve done IoC 50 times, i’d still take the person who’s done IoC 400+ times but has no rating. that person has taken and defended quarry/ref hundreds if not thousands of times and simply has more experience and knows the terrain and map better. an arena player will have high level awareness, but the bger already knows how to counter all the stuff not seen in arena or rated pvp.