Ok so assuming all the exact same stats/items/potions and everything else. The only difference is Item Level.
So like 230 ilevel and 240 ilvl doing the exact same rotation etc. What is the % increase in DPS if only difference to any variables is item level?
(I hope that makes sense. I know what I am asking in my head but hard to type out)
I think ion said 1ilvl is like 1% more damage or something
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One way to figure this out would be to compare the aggregate DPS data from Nathria to Sanctum. Make sure you’re comparing bosses that don’t have an outsized effect on DPS though. (Sludgefist would be artificially high due to his burst phase and Painsmith would be artificially low due to the forced downtime.)
You can compare what people’s ilvls were from Nathria to now and see how much the average player’s DPS increased.
As someone mentioned, Ion made reference;
As you very well know, there are vast skill gaps when it comes to performance, but the power budget for our gear hasn’t changed in years. 1 item level is roughly 1%
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I went ahead and did this calculation for myself. I went back and grabbed my own logs from Heroic of both Nathria and Sanctum. I only used Boss Damage to avoid letting adds pad too much and I didn’t use fights that had massive forced down time or phases of bonus damage. I also tend to normalize my parses at around 83-84th percentile once I learn a fight so I used fights where I parsed in that range.
On average my DPS has increased 62% since last tier and my ilvl has gone up by around 30. Granted other things will contribute to that as well, such as the domination shard bonus. Once I factor in things like that that weren’t present last tier 1% per raw ilvl sounds like a reasonable estimate to me.
So you are telling me, just to keep it really simple, a 200 ilevel does 5000 DPS (making it up). Then 210 ilevel would do 5500 DPS with all of the exact same conditions?
It can’t be that linear and simple can it?
That would be the base number.
Variables such as the forementioned Painsmith downtime or Sludgefist burst are the modifiers.
lmao.
With the right amount of stats that higher ilevel gear can provide, certain classes will have more damage than 1% damage per ilevel.
Right, no I get that. But what I am talking about is only an increase in item level. Nothing else. 10 more item level means how much more DPS if every single other variable is the same. That is what I am trying to figure out
From what I understand, assuming stats are the same (meaning you’re not gaining haste and losing mastery, or some such - like you keep the exact same pieces but at higher ilvl), then yes, that is the theory. But who gains 5 overall ilvls and has all of the exact same gear and stat weights? So in practice, no it won’t be linear. Again, in theory. The general idea in SL is that a strait ilvl upgrade is supposed to be an upgrade period, but this still isn’t always the case.
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Yeah. I totally get that. However I am trying to start with a base known. I totally get all the other variables as things get more or less, I get that. I am trying to figure out an equation for something in game and it starts with item level and I just need to know if there is a built-in equation with increases in item level. That is all I am trying to get out. Again, I understand all the other variables about stats getting higher and lower. That isn’t what I am talking about. Thank you for your input
Just sim it and see what happens. Sim your character as it is now, then make a new item set with all the same gear just 10 ilvls higher and run it again.
Different stats and how they weigh on your class effects things to, though to a lesser degree.
I think what needs to be stated here is that increased ilvl is always accompanied by an increase in total stats. Typically primary stats but not always. The ilvl itself has absolutely no effect on dps - it’s the increased stats on the piece that increase dps.
You’re going to run into various problems with this.
↑ This is one problem. If you actually came up with an equation, it’d only work for that one very specific set. Change one piece out to give slightly different stats, and it’s going to screw your equation up.
Another problem you’re going to get is with diminishing returns and soft caps. Secondary stats reach a point where their value goes down and you don’t get as much benefit from them.
I personally think it’s more like compounding interest then a straight up percent increase. This is just from general observations not from any real science. Also as has been said there are a lot of factors involved.
It’s primary stat, when you start to add in skill and the additional changes, you get dps that is increased more. It won’t be a static even increase 1:1. I think people are over-examining it.
Too many variables change it but their power budget as stated is as is. Stuff is too sticky to start to make sense of it. Not sure why some want to lol