lets just look at PvP for a moment.
we zone in, player vs player, same space same time.
i click a button, you take damage, you click a button, i take damage.
the clicking of that single button has to pass through my keyboard, into my computer, through the component, out the receiver, through my phone, sent through my house, over to a tower or receiver of some kind, from there onto the network where it reaches your receiver component and registers a hit??
WOW MAN!
YEEHAWE
presses all the buttons at once as fast as he can
hahahahha
but is that really how it works?
how can my(me) pressing a button register somewhere else far away on this planet THAT fast. the exchange back and forth during a full length PvP arena match from this perspective blows my mind.
is there like a middle where the information meets and gets calculated and re-destributed at parses fractions of a second long?
1-0-0-1-0-1-0?
if you ever have 2 laptops side by side on different accounts you will notice the delay, its not instant, and thatās in the same household. But it does seem fast. If we still used dial-up you could wave at someone and wait 3 minutes before they wave back.
1,500,250ping. steady though.
3-5 buisness day ping.
once per calendar year ping.
would you all believe its 2025 and i can get 5g intown and 14 minutes drive down the road at 80km per hour theres zero signal, complete dead zone, for miles.
no cellphones or even fm radio work, but believe it or not, old ābag phonesā in cars used to work GREAT!
(everything now is on digital, ābag phonesā used and analog signal)
analog signal and AM radio seem to work āfineā in otherwise ādead zonesā
BG:
So players meet on a phased BG layer (almost always on a US arena unless itās Australian evenings - sometimes it used to be here).
Connections to that layer depend on the players connection to the data centre and their distance to it. I.E: If you are 200 ping from it, each action has a 0.2 second delay.
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yeah so my thinking that both get relayed to a central mass and calculated then distributed and a constant bounce (bound time being ping) is right?
Partially.
I agree they meet at a point but Iād call it a āset pointā triaged by player servers rather than a centralised location ( could be confusing).
iād hardly call that confusing. altough im not 100% sure what you mean by ātridaged by player serversā, unless you mean that the location of the meeting point of the 2 sources of information are set by the server you join from. in which case i understand completley.
which is also in accordance with what i had initially typed to you just now.
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Fair enough- I acknowledge your opinion on the matter.
What I meant is say 5 US players + 3 Australian players join a BG. The servers will be in the US 100%, someone hearing centralised might mistakenly think itāll end up somewhere in hawaii or something
acknowledgement acknowledged.
moving forward.
reveal a small story to you now i will.
locals drink a few beer and take a boat offshore and cut a main under-sea internet cable to pass the time in the middle of the week.
the cut had no effect, dozens of alternate cable routes immediatley took course and there was no precieved effect to anyone on our island.
made headline local news.
Helps to remember that electricity travels at basically the speed of light. Of course thereās various delays that will be added on since it needs to go through various routers, servers, etc, but the actual travel time of the signal through the wires or air is very very fast between any two points.
travels faster in space than air, travels longer in water than air.
⦠or so i heard.
disturbances in the vibration dissapate the energy until the signal is lost in noise.
you wanna hear better move closer or speak louder
or a hardline always works great.
what would happen if you hooked up the most sensitive microphone ever conceived to the loudest speaker ever built?
having experience as an electic guitar player would tell me that there would an earth shattering feedback.
Electricity moves really, really fast. But even with as fast as it moves, it actually does take time to move. Thatās why players based in Australia have bad ping.
I think. I dunno. Science is magic to me basically.
Too bad quantum entanglement canāt be used to transfer information faster than the speed of light. Australia will forever have bad ping, no matter how many centuries pass.
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afaik quantum computing is kind of a meme because computers need to be kept really, really, REALLY cold in order for it to work and quantum particles donāt even really transmit information in the way we hope they will, but donāt quote me on that because I really have no idea what Iām talking about.
in my mind the most reliable and sure fire way to establish a fast link to our aussies is via sattelite.
whatever needs to happen there to grant them low ping is their best path forward.
back the satellite off more from earth and make the receiving surface larger? have the receiving platform at an elevated relative-to-terrain level and dispersal to the nearest hub?
speaking of signals and wire, did anyone else catch the news of all the drones in earthās warzone flying with a spool of hot fiber wire in order to remove the possibility of a signal jammer being used to take it down? they say there are ācob websā of fiber wire all over the land from drones being sent out! 
Keep in mind putting a satellite further from Earth also means a longer delay.
Thereās just a physical speed limit to how fast information can travel from any two points on Earth and thatās the speed of light. Thereās certainly things that can be done to lower the various other delays, but ultimately itās never going to be faster than the time it takes light to travel.
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comon, were not talking out of the system here.
its only gonna be a coupple million miles or something, tops. thats nothing for a beam of light. just throw it out there and get the right angle and keep adjusting it closer till the ping gets in that sweet zone that og/op/unprescidented covid 19 gamers love (<113)
just to play a game hahahahahahhahaha. all that for a game.